Tue, 29 Nov 2011 02:15:39 -0500Closing the joystick removes it from the list.
Sam Lantinga [Tue, 29 Nov 2011 02:15:39 -0500] rev 6096
Closing the joystick removes it from the list.

Tue, 29 Nov 2011 02:12:24 -0500Invalid assert. It's perfectly legit to initialize the joystick subsystem and get no joysticks.
Sam Lantinga [Tue, 29 Nov 2011 02:12:24 -0500] rev 6095
Invalid assert. It's perfectly legit to initialize the joystick subsystem and get no joysticks.

Tue, 29 Nov 2011 02:11:39 -0500Yes, let's save 32-bit BMP files, very useful for you know, making a game...
Sam Lantinga [Tue, 29 Nov 2011 02:11:39 -0500] rev 6094
Yes, let's save 32-bit BMP files, very useful for you know, making a game...

Sun, 27 Nov 2011 23:30:02 -0500Another iOS 3.1 compatibility fix.
Ryan C. Gordon [Sun, 27 Nov 2011 23:30:02 -0500] rev 6093
Another iOS 3.1 compatibility fix.

Thanks to Vittorio Giovara for the patch!

Wed, 23 Nov 2011 13:25:45 -0500No man pages for SDL 1.3
Sam Lantinga [Wed, 23 Nov 2011 13:25:45 -0500] rev 6092
No man pages for SDL 1.3

Sun, 20 Nov 2011 19:38:18 -0500First pass at a simple drag and drop API, allowing you to accept files dropped into your application.
Sam Lantinga [Sun, 20 Nov 2011 19:38:18 -0500] rev 6091
First pass at a simple drag and drop API, allowing you to accept files dropped into your application.

Sat, 19 Nov 2011 19:23:33 -0500Make +sharedAppDelegate return a generic object instead of a SDLUIKitDelegate.
Ryan C. Gordon [Sat, 19 Nov 2011 19:23:33 -0500] rev 6090
Make +sharedAppDelegate return a generic object instead of a SDLUIKitDelegate.

This way subclasses can use it without a lot of casting.

Thanks to Vittorio Giovara for the patch!

Sat, 19 Nov 2011 19:18:20 -0500Check for selectors UIScreen responds to, not the base system version.
Ryan C. Gordon [Sat, 19 Nov 2011 19:18:20 -0500] rev 6089
Check for selectors UIScreen responds to, not the base system version.

Thanks to Vittorio Giovara for the patch!

Sat, 19 Nov 2011 19:13:55 -0500Fix iOS build when SDL_POWER_UIKIT isn't defined.
Ryan C. Gordon [Sat, 19 Nov 2011 19:13:55 -0500] rev 6088
Fix iOS build when SDL_POWER_UIKIT isn't defined.

Thanks to Vittorio Giovara for the patch!

Thu, 17 Nov 2011 03:12:34 -0500Quartz: When warping the mouse, update the APPMOUSEFOCUS state. SDL-1.2
Ryan C. Gordon [Thu, 17 Nov 2011 03:12:34 -0500] rev 6087
Quartz: When warping the mouse, update the APPMOUSEFOCUS state.

Fixes cursor being visible in middle of window until the next mousemove event,
when it has just been grabbed+hidden.