VisualC/SDLmain/SDLmain_VS2010.vcxproj
Mon, 06 May 2013 13:39:17 -0700 Disable C++ exceptions, use debug format that includes debug information in the static libraries, and standardize on Program Database / Program Database with edit and continue for the DLL debug format.
Wed, 13 Feb 2013 17:19:21 -0800 New SDL_MSBIndex, updated VS projects, cleanup gamecontroller.
Tue, 19 Apr 2011 09:53:01 -0700 Fixed bug 1185 (VS 2010 project files do not support side-by-side 32-bit and 64-bit builds)
Thu, 17 Feb 2011 12:16:01 -0800 Removed the obsolete NoSTDIO configurations
Wed, 16 Feb 2011 02:37:09 -0800 Made it possible to build SDL from a fresh checkout without any additional steps.
Thu, 27 Jan 2011 20:14:10 -0800 0 isn't a valid Mercurial revision
Thu, 27 Jan 2011 20:30:39 -0600 Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects.
Thu, 20 Jan 2011 18:04:05 -0800 Fixed bug #925
Wed, 19 Jan 2011 13:50:53 -0800 Use the debug C runtime for the debug configuration
Tue, 20 Jul 2010 12:42:43 -0400 Reapplied Win32 make-it-build patch. What's going on? Still get rendering artifacts when testing on x11, have literally no idea why.