VisualC/SDL/SDL_VS2008.vcproj
Mon, 10 Mar 2014 17:19:19 -0700 Fixed D3D9 initialization on Windows 8, which doesn't have D3DX
Mon, 10 Mar 2014 01:51:03 -0700 Converted David Ludwig's D3D11 renderer to C and optimized it.
Mon, 09 Dec 2013 16:03:18 -0500 Implemented the Dynamic API magic.
Fri, 22 Nov 2013 13:24:53 -0300 OpenGL ES support for Windows
Tue, 20 Aug 2013 19:57:11 -0400 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
Wed, 07 Aug 2013 11:12:11 -0700 SDL_*Parachute() are no-ops, remove them.
Wed, 10 Jul 2013 02:32:04 -0700 Implemented an API for thread-local storage: SDL_TLSCreate(), SDL_TLSSet(), SDL_TLSGet()
Tue, 09 Jul 2013 11:57:32 -0400 Backout hg changset 898992405fa7; lots of things still use SDL_types.h. :/
Mon, 08 Jul 2013 23:37:00 -0400 Removed deprecated SDL_types.h header.
Mon, 06 May 2013 13:39:17 -0700 Disable C++ exceptions, use debug format that includes debug information in the static libraries, and standardize on Program Database / Program Database with edit and continue for the DLL debug format.
Wed, 27 Feb 2013 11:39:38 -0800 Generate debug info for all configurations on all platforms
Tue, 19 Feb 2013 05:46:51 -0800 Removed SDL_input.h from various projects
Wed, 13 Feb 2013 17:19:21 -0800 New SDL_MSBIndex, updated VS projects, cleanup gamecontroller.
Tue, 12 Feb 2013 11:47:31 -0800 Don't clobber refcounting in SDL_Init.
Mon, 26 Nov 2012 23:56:24 -0800 Fixed Visual Studio 2008 build
Tue, 30 Oct 2012 18:59:56 -0700 Added Windows message box implementation, but it needs a little work on layout.
Mon, 01 Oct 2012 00:02:07 -0700 Whoops, that's a header!
Sun, 30 Sep 2012 23:08:46 -0700 Added SDL_dropevents.c to the Visual C projects
Sat, 23 Jun 2012 06:46:06 -0400 Added SDL_system.h to the various projects
Tue, 19 Jun 2012 13:50:14 -0400 Fixed compiling with Visual Studio
Sun, 22 Jan 2012 22:09:29 -0500 Removed old compat files from Visual Studio and Xcode projects
Sun, 22 Jan 2012 17:21:00 -0500 Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2
Sat, 21 Jan 2012 12:10:14 -0500 Added the correct version.rc to the Visual Studio build.
Mon, 09 Jan 2012 04:53:58 -0500 Don't hardcode output paths, Visual Studio does the right thing.
Sun, 08 Jan 2012 01:15:20 -0500 Fixed bug 1287 - VS2010 project doesn't include the SDL_syscond.c file
Mon, 22 Aug 2011 14:37:45 -0400 Removed SDL_xaudio2.h ... no real need for this to be separate.
Thu, 04 Aug 2011 01:07:09 -0400 Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
Thu, 04 Aug 2011 01:24:22 -0400 Reworked Windows waveOut code.
Thu, 04 Aug 2011 01:26:12 -0400 Reworked Windows DirectSound code.
Fri, 10 Jun 2011 14:23:36 +0100 * SDL_IOS_IDLE_TIMER_DISABLED hint
Fri, 08 Apr 2011 13:16:33 -0700 Removed buggy and LGPL MMX mixing routines.
Wed, 09 Mar 2011 18:26:35 -0800 Include an updated Version.rc in Visual Studio builds
Mon, 07 Mar 2011 23:27:51 -0800 Fixed 64-bit compiling
Mon, 07 Mar 2011 22:06:12 -0800 The msimg library isn't needed anymore.
Tue, 22 Feb 2011 21:44:36 -0800 Re-added the 3DNow! and AltiVec instruction support.
Thu, 17 Feb 2011 18:53:46 -0800 Fixed debug format
Wed, 16 Feb 2011 15:46:12 -0800 Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion.
Wed, 16 Feb 2011 02:37:09 -0800 Made it possible to build SDL from a fresh checkout without any additional steps.
Fri, 11 Feb 2011 14:23:22 -0800 Removed unused leak detection code.
Fri, 11 Feb 2011 10:13:30 -0800 Fixed compiling on Windows
Wed, 09 Feb 2011 10:31:12 -0800 Fixed compiling on Windows
Mon, 07 Feb 2011 16:45:40 -0800 Added a simple log message API
Sat, 05 Feb 2011 12:01:36 -0800 Updated projects
Fri, 04 Feb 2011 13:57:55 -0800 Removed missing file
Thu, 03 Feb 2011 15:49:37 -0800 Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Thu, 03 Feb 2011 00:19:40 -0800 Made it possible to create a texture of any format, even if not supported by the renderer.
Wed, 02 Feb 2011 14:34:54 -0800 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Mon, 31 Jan 2011 22:21:29 -0800 Removed partially functional renderers
Thu, 27 Jan 2011 20:37:54 -0800 Fixed quotes around Mercurial revision text
Thu, 27 Jan 2011 20:14:10 -0800 0 isn't a valid Mercurial revision
Thu, 27 Jan 2011 20:30:39 -0600 Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects.
Mon, 24 Jan 2011 21:20:30 -0800 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Thu, 20 Jan 2011 18:04:05 -0800 Fixed bug #925
Wed, 19 Jan 2011 13:50:53 -0800 Use the debug C runtime for the debug configuration
Sat, 15 Jan 2011 12:41:59 -0800 Updated the atomic API for better use cases
Sun, 09 Jan 2011 08:35:18 -0800 Jcw87 to Sam
Wed, 15 Sep 2010 22:15:47 -0700 - added directx include path to VS2008 solution
Sun, 29 Aug 2010 16:55:58 -0700 Compiling in atan()/atan2() implementation on Visual Studio 2008.
Sun, 29 Aug 2010 14:22:22 -0700 Fixed compiling with Visual Studio 2008
Thu, 08 Jul 2010 23:07:34 -0700 Amazingly the Windows code is almost identical to the Mac OS X code. :)