Fri, 13 Jul 2007 16:11:58 +0000Simplify setting window title
Patrice Mandin [Fri, 13 Jul 2007 16:11:58 +0000] rev 2186
Simplify setting window title

Thu, 12 Jul 2007 20:00:50 +0000This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is
Bob Pendleton [Thu, 12 Jul 2007 20:00:50 +0000] rev 2185
This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is
available and to keep people form having to install yet another library I have added the essential parts of Xmu in
src/video/extensions/XmuStdCmap and an include file in src/video/extensions. The support makes use of standard X11 mechanisms to
create color maps and make sure that an application uses the same color map for each window/visual combination. This should make it
possible for gamma support to be implemented based on a single color map per application.

Hurm... it looks like "make indent" modified a few extra files. Those are getting committed too.

Thu, 12 Jul 2007 08:07:30 +0000Merged Ryan's patch from revision 3238 in SDL 1.2
Sam Lantinga [Thu, 12 Jul 2007 08:07:30 +0000] rev 2184
Merged Ryan's patch from revision 3238 in SDL 1.2

Thu, 12 Jul 2007 07:55:18 +0000Whoops, needed to remove the other version of getlocale()
Sam Lantinga [Thu, 12 Jul 2007 07:55:18 +0000] rev 2183
Whoops, needed to remove the other version of getlocale()

Thu, 12 Jul 2007 07:52:50 +0000Fixed bug #455
Sam Lantinga [Thu, 12 Jul 2007 07:52:50 +0000] rev 2182
Fixed bug #455

If passed "" for the character set, let iconv_open() interpret it as
locale.

This was merged from revision 3234,3235 from SDL 1.2

Thu, 12 Jul 2007 07:02:44 +0000Updated version to 1.3, added testgl2 test program
Sam Lantinga [Thu, 12 Jul 2007 07:02:44 +0000] rev 2181
Updated version to 1.3, added testgl2 test program

Thu, 12 Jul 2007 06:59:43 +0000Yes, you need to set the pixel format before creating a context.
Sam Lantinga [Thu, 12 Jul 2007 06:59:43 +0000] rev 2180
Yes, you need to set the pixel format before creating a context.

Thu, 12 Jul 2007 06:53:20 +0000Visual C++ compiler warning fixes
Sam Lantinga [Thu, 12 Jul 2007 06:53:20 +0000] rev 2179
Visual C++ compiler warning fixes

Thu, 12 Jul 2007 06:31:36 +0000Creating a context makes it current, per the documentation.
Sam Lantinga [Thu, 12 Jul 2007 06:31:36 +0000] rev 2178
Creating a context makes it current, per the documentation.
Applied a variant of the multi-card OpenGL fix from SDL 1.2

Thu, 12 Jul 2007 05:32:07 +0000Added note about SDL_config.h - merged from revision 3227 on SDL 1.2 branch
Sam Lantinga [Thu, 12 Jul 2007 05:32:07 +0000] rev 2177
Added note about SDL_config.h - merged from revision 3227 on SDL 1.2 branch