Sun, 13 Aug 2017 20:39:00 -0700Added check for XBOX in addition to Xbox and X-Box
Sam Lantinga <slouken@libsdl.org> [Sun, 13 Aug 2017 20:39:00 -0700] rev 11267
Added check for XBOX in addition to Xbox and X-Box

Sun, 13 Aug 2017 20:38:06 -0700Fixed compiler warning
Sam Lantinga <slouken@libsdl.org> [Sun, 13 Aug 2017 20:38:06 -0700] rev 11266
Fixed compiler warning

Sun, 13 Aug 2017 20:37:49 -0700Added SDL_wcscmp()
Sam Lantinga <slouken@libsdl.org> [Sun, 13 Aug 2017 20:37:49 -0700] rev 11265
Added SDL_wcscmp()

Sun, 13 Aug 2017 20:13:11 -0700Fixed copy-paste error, thanks Alen!
Sam Lantinga <slouken@libsdl.org> [Sun, 13 Aug 2017 20:13:11 -0700] rev 11264
Fixed copy-paste error, thanks Alen!

Sun, 13 Aug 2017 18:12:06 -0700Fixed bug 2812 - Make libSDL2main.a usable on Android via a dummy symbol
Sam Lantinga <slouken@libsdl.org> [Sun, 13 Aug 2017 18:12:06 -0700] rev 11263
Fixed bug 2812 - Make libSDL2main.a usable on Android via a dummy symbol

Jonas Kulla

This eliminates the need to manually compile in SDL_main_android.c.
Instead, add "-lSDL2main -Wl,-u,SDL_main_dummy" when linking.

I don't know how the nkd-build process works, but unless it was
for some reason linking libSDL2main.a it should be unaffected.

Sun, 13 Aug 2017 17:59:59 -0700Fixed bug 2839 - No way to create pre-built libraries for Android
Sam Lantinga <slouken@libsdl.org> [Sun, 13 Aug 2017 17:59:59 -0700] rev 11262
Fixed bug 2839 - No way to create pre-built libraries for Android

Mark Callow

README-android says to copy or link the SDL source tree to the jni folder in your Android project. It is not desirable to have to compile SDL with every application; furthermore the Android NDK has support for prebuilt libraries.

Attached is script (to be put in build-scripts) that builds the Android version of the libraries. The script builds both the existing SDL2 module and a new SDL2_main module. This is a static library containing the code from src/main/android/SDL_android_main.c. Also attached is a patch for Android.mk adding this module.

Note that when building an application's native .so using this prebuilt libSDL2main, you must use a link option, such as --whole-archive, that forces inclusion of the code in the .so because the functions in SDL_android_main are called only from Java.

Sun, 13 Aug 2017 14:15:52 -0700Fixed bug 2841 - Hint to set resource id for window icon
Sam Lantinga <slouken@libsdl.org> [Sun, 13 Aug 2017 14:15:52 -0700] rev 11261
Fixed bug 2841 - Hint to set resource id for window icon

Alexey

Seems to be a missing functionality. I want to set an icon from RC file. I cant pass MAKEINTRESOURCE(X) string to SDL_RegisterApp() cause string returned by MAKEINTRESOURCE string is not actually a string and SDL_strlen will crash. Moreover LoadImage seems to be loading wrong icon size. LoadIcon seems to be fine.

Sun, 13 Aug 2017 01:00:01 -0400x11: Patched to compile.
Ryan C. Gordon <icculus@icculus.org> [Sun, 13 Aug 2017 01:00:01 -0400] rev 11260
x11: Patched to compile.

Sun, 13 Aug 2017 00:58:23 -0400x11: Fix message box titles with Unicode chars on some window managers.
Ryan C. Gordon <icculus@icculus.org> [Sun, 13 Aug 2017 00:58:23 -0400] rev 11259
x11: Fix message box titles with Unicode chars on some window managers.

Fixes Bugzilla #2971.

Sat, 12 Aug 2017 20:25:49 -0700Fixed bug 2931 - Large relative mouse motion jumps when using touch input
Sam Lantinga <slouken@libsdl.org> [Sat, 12 Aug 2017 20:25:49 -0700] rev 11258
Fixed bug 2931 - Large relative mouse motion jumps when using touch input