src/render/opengl/SDL_render_gl.c
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Fri, 15 Nov 2013 22:07:35 -0800 Better fix for bug 2207 - SDL_RenderSetViewport behavior is different/incorrect on OpenGL renderer vs DirectX renderer
Fri, 15 Nov 2013 23:20:50 -0500 Fix viewport being upside down in OpenGL renderer.
Thu, 14 Nov 2013 21:39:54 -0800 Backed out changeset e8f93c2ebda3 - it didn't actually do anything useful
Wed, 13 Nov 2013 21:50:59 -0800 Diagonal flipping with RenderCopyEx
Tue, 05 Nov 2013 21:01:25 -0800 Fixed performance regression caused by the fix for bug 2158
Sun, 20 Oct 2013 10:35:51 -0700 Use vertex arrays for drawing points in addition to lines
Sun, 20 Oct 2013 10:10:14 -0700 Fixed bug 2158 - Pixel missing in SDL_RenderDrawLines
Mon, 14 Oct 2013 08:56:37 -0700 Added support for SDL_PIXELFORMAT_UYVY surfaces on Mac OS X
Thu, 03 Oct 2013 20:42:43 -0700 Fixed a potential double-free bug if glGenTextures() failed.
Sat, 28 Sep 2013 14:06:47 -0700 Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
Fri, 20 Sep 2013 13:43:00 -0400 add in High DPI support (aka Retina)
Thu, 29 Aug 2013 08:29:21 -0700 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
Wed, 21 Aug 2013 09:47:10 -0300 OCD fixes: Adds a space after /* (glory to regular expressions!)
Wed, 21 Aug 2013 09:43:09 -0300 OCD fixes: Adds a space before */
Sat, 10 Aug 2013 10:49:26 -0700 Check the return value of glGenTextures()
Tue, 23 Jul 2013 08:06:49 -0700 Updated blend semantics so blending uses the following formula:
Sat, 20 Jul 2013 21:10:05 -0400 Don't try to clear errors in GL_ActivateRenderer() before we MakeCurrent.
Fri, 12 Jul 2013 00:55:04 -0700 Fixed bug 1810 - xxx_RenderReadPixels - incorrect behaviour in certain conditions
Wed, 29 May 2013 03:07:55 -0700 Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend
Mon, 20 May 2013 12:01:31 -0700 It turns out that GL_ARB_debug_output is really only useful on debug contexts, so for consistency and performance we'll only check and report errors on debug contexts.
Sun, 19 May 2013 22:57:01 -0700 Fixed declaration of GL_HandleDebugMessage
Sun, 19 May 2013 22:45:52 -0700 Fixed windows build
Sun, 19 May 2013 22:28:10 -0700 Fixed bug 1837 - Use error extension instead of glGetError()
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Sun, 12 May 2013 14:25:38 +0200 Fixed building on Visual Studio.
Sun, 12 May 2013 13:40:02 +0200 Fixed bug 1844 - glScissor calls are wrong - Patch attached
Fri, 10 May 2013 10:33:15 -0300 Fixed typo in GL_UpdateClipRect
Fri, 10 May 2013 10:31:01 -0300 Fixes OpenGL* Clip Rect functions (by Emmanuel Gil Peyrot)
Sat, 04 May 2013 04:46:00 -0700 First pass on SDL render clip rect functionality
Mon, 22 Apr 2013 18:15:08 -0700 SDL_GL_DeleteContext would leave an invalid current_glctx.
Sun, 31 Mar 2013 12:48:50 -0400 Make SDL_SetError and friends unconditionally return -1.
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Mon, 01 Oct 2012 20:59:33 -0700 Added SDL_RenderSetScale() and SDL_RenderGetScale()
Fri, 28 Sep 2012 14:17:30 -0400 Patched to compile on Visual Studio.
Fri, 28 Sep 2012 03:49:27 -0700 Fixed bug 1584 - Improved glError checks in the opengl renderer
Sun, 23 Sep 2012 01:50:35 -0700 Fixed bug 1591 - Renderer maximum texture size is incorrect when GL_ARB_texture_rectangle is active
Mon, 03 Sep 2012 11:16:12 -0300 Implements SDL_GL_BindTexture and SDL_GL_UnbindTexture (#1576)
Fri, 01 Jun 2012 19:51:08 -0300 RenderCopyEx,rotation and flipping for all hardware/software backends (#1308)
Sun, 22 Jan 2012 21:46:06 -0500 Fixed loading textures when the window starts hidden.
Sun, 22 Jan 2012 01:26:28 -0500 Renamed SetTargetTexture() to SetRenderTarget()
Sat, 21 Jan 2012 22:22:30 -0500 Reorganized the render target code, moving the viewport handling to the general code and adding software implementation.
Thu, 19 Jan 2012 21:06:47 -0500 Added a renderer flag to expose whether a renderer supports render to texture.
Wed, 18 Jan 2012 22:45:49 -0500 Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
Tue, 10 Jan 2012 21:00:47 -0500 Fixed bug 1331 - SDL_CreateTextureFromSurface fails for OpenGL + Win XP 64 NVidia 285.58 with GL_INVALID_ENUM
Sat, 07 Jan 2012 21:01:33 -0800 Fixed crash if the rendering system couldn't create an OpenGL window.
Sat, 07 Jan 2012 02:32:08 -0500 Fixed bug 1256 - Invalid window warning in GL_CreateRenderer
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Fri, 30 Dec 2011 18:18:42 -0500 Fixed bug 1315 - Greenish video when video size smaller than texture
Thu, 13 Oct 2011 01:08:30 -0400 Fixed a whole slew of compiler warnings that -Wall exposed.
Sat, 16 Jul 2011 14:59:12 -0700 Fixed memory leak in SDL_DestroyRenderer.
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Mon, 21 Mar 2011 17:15:49 -0700 The scale mode is per texture, not per texture unit.
Sun, 13 Mar 2011 11:18:35 -0700 Added the SDL_HINT_RENDER_SCALE_QUALITY hint, which defaults to nearest pixel sampling.
Thu, 10 Mar 2011 01:03:43 -0800 Fixed bug 1162 (Error calling SDL_RenderReadPixels() with format=0)
Sat, 26 Feb 2011 21:39:34 -0800 Zero streaming textures at the driver level
Thu, 24 Feb 2011 23:42:58 -0800 Hopefully fixed crashes when creating multiple streaming textures of different sizes.
Mon, 21 Feb 2011 22:26:59 -0800 Fixed compiler warnings
Sat, 19 Feb 2011 21:51:21 -0800 Added OpenGL state caching for decent speed improvement.