Wed, 15 May 2013 22:10:06 +0200Changed spelling for consistency.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 15 May 2013 22:10:06 +0200] rev 7176
Changed spelling for consistency.

Wed, 15 May 2013 22:00:28 +0200Fixed Doxygen warnings.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 15 May 2013 22:00:28 +0200] rev 7175
Fixed Doxygen warnings.

Mon, 13 May 2013 23:00:50 +0200Corrected spelling in header file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 13 May 2013 23:00:50 +0200] rev 7174
Corrected spelling in header file.

Mon, 13 May 2013 22:45:06 +0200Inlined expression for consistency in render source.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 13 May 2013 22:45:06 +0200] rev 7173
Inlined expression for consistency in render source.

Sun, 12 May 2013 15:00:00 -0700Fix fuzzer/fuzzer tests on 64bit Linux; remove invalid negative SDL_Scancode test; disable failing surface/render test cases
Andreas Schiffler <aschiffler@ferzkopp.net> [Sun, 12 May 2013 15:00:00 -0700] rev 7172
Fix fuzzer/fuzzer tests on 64bit Linux; remove invalid negative SDL_Scancode test; disable failing surface/render test cases

Sun, 12 May 2013 14:25:38 +0200Fixed building on Visual Studio.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 12 May 2013 14:25:38 +0200] rev 7171
Fixed building on Visual Studio.

Buildbot

Sun, 12 May 2013 13:42:20 +0200Fixed bug 1845 - SDL_GetNumTouchDevices() has incorrect prototype
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 12 May 2013 13:42:20 +0200] rev 7170
Fixed bug 1845 - SDL_GetNumTouchDevices() has incorrect prototype

nfxjfg

SDL_touch.h:63:1: warning: function declaration isn't a prototype [-Wstrict-prototypes]

Is:

extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices();

Should be:

extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void);

Sun, 12 May 2013 13:40:02 +0200Fixed bug 1844 - glScissor calls are wrong - Patch attached
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 12 May 2013 13:40:02 +0200] rev 7169
Fixed bug 1844 - glScissor calls are wrong - Patch attached

Martin Gerhardy

the coordinate system from sdl is not correctly transformed to the coordinate system of opengl. glScissor expects them to be a little bit different. Attached is a patch that fixes this

Sun, 12 May 2013 13:25:34 +0200Fixed bug 1843 - SDL_RenderClear prototype doxygen missing
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 12 May 2013 13:25:34 +0200] rev 7168
Fixed bug 1843 - SDL_RenderClear prototype doxygen missing

Martin Gerhardy

SDL_RenderClear prototype misses documentation for the return value

Sun, 12 May 2013 13:02:07 +0200Corrected spelling in internal include file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 12 May 2013 13:02:07 +0200] rev 7167
Corrected spelling in internal include file.