src/video/android/SDL_androidevents.c
Tue, 23 Apr 2019 14:24:58 +0200 Android: add static variable initialization in non blocking event loop
Fri, 12 Apr 2019 23:15:26 +0200 Android: when event loop is not blocking in pause, backup EGL context (Bug 4578)
Fri, 05 Apr 2019 09:16:30 +0200 Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE
Sun, 20 Jan 2019 12:02:12 -0800 Fixed compiler warning on Android
Wed, 16 Jan 2019 10:31:51 +0100 Android: move static variable isPaused/isPausing to SDL_VideoData structure
Mon, 14 Jan 2019 12:33:29 +0100 Android/openslES: set audio in paused/resumed state for Android event loop
Sat, 12 Jan 2019 12:12:43 -0800 Fixed compiler warning
Sun, 06 Jan 2019 20:25:54 +0100 Android: better fix for bug 3186. Run those commands from SDL thread.
Sat, 05 Jan 2019 22:46:52 +0100 Android: un-needed check of "isPausing" and minor typos
Sat, 05 Jan 2019 22:27:25 +0100 Android: fix wrong state after immediate sequence pause() / resume() / pause()
Fri, 04 Jan 2019 22:01:14 -0800 Updated copyright for 2019
Fri, 04 Jan 2019 23:39:27 +0100 Android: fixed immediate transition to pause and resume.
Fri, 04 Jan 2019 23:11:21 +0100 Android: make Android_PumpEvents() more readable
Thu, 03 Jan 2019 20:18:29 +0100 Android: use Mutex instead of Semphore for bug 4142
Thu, 03 Jan 2019 14:18:06 +0100 Fixed bug 4142 - Concurrency issues in Android backend
Thu, 03 Jan 2019 13:14:16 +0100 Android: preparation bug 4142, reduce usage of global variable Android_Window
Sat, 24 Feb 2018 08:58:22 -0800 Fixed bug 4091 - Undefined references to Android audio functions when SDL_AUDIO_DISABLED is on
Wed, 03 Jan 2018 10:03:25 -0800 Updated copyright for 2018
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Fri, 02 Dec 2016 02:25:12 -0800 Fixed missing prototypes on Android, patch from Sylvain
Thu, 11 Aug 2016 22:22:09 -0400 audio: Renamed some internal driver symbols in various targets.
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Sun, 05 Apr 2015 15:52:37 -0400 Patched to compile on Android when audio subsystem is disabled (thanks, Jonas!)
Thu, 18 Sep 2014 11:03:34 -0300 [Android] Better fix for #2480, pause/resume audio
Wed, 17 Sep 2014 11:41:12 -0300 [Android] Fixes #2480, music does not pause when process backgrounded
Mon, 24 Mar 2014 11:04:42 -0300 Emit SDL_RENDER_DEVICE_RESET on Android when the GLES context is recreated
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Fri, 29 Nov 2013 10:06:08 -0300 Improve Android pause/resume behavior.
Wed, 06 Nov 2013 11:23:24 -0300 [Android] Fixes Bug 2041 - can't get SDL_QUIT event...
Thu, 10 Oct 2013 00:30:03 -0300 Fixes Bug 2134 - [Android] Black screen after resume (sometimes)
Wed, 21 Aug 2013 09:43:09 -0300 OCD fixes: Adds a space before */
Mon, 19 Aug 2013 16:29:46 -0300 Fixes bug #2037, common EGL code for Android and X11
Mon, 12 Aug 2013 11:13:50 -0300 Fixes #2022, do not resume on Android when surfaceChanged
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Wed, 07 Nov 2012 20:17:27 -0800 Improved default behavior for pause/resume on Android
Thu, 27 Sep 2012 15:00:34 -0300 Don't block Android event loop until all relevant events reach the app.
Tue, 19 Jun 2012 13:57:42 -0300 Fixes #1422, restores GL context automatically under Android
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Mon, 31 Oct 2011 05:56:58 -0400 Lots of fixes importing SDL source wholesale into a new iOS project
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Wed, 12 Jan 2011 13:52:41 -0800 A bit of cleanup in the Android driver
Fri, 31 Dec 2010 16:51:03 -0800 Fixed compiling on Android
Tue, 27 Jul 2010 10:49:11 +0200 Added resize hander stub and initial screen size setter
Wed, 07 Jul 2010 00:43:23 +1200 Added preliminary keyboard event support
Thu, 10 Jun 2010 18:54:23 +1200 Added (partially implemented) android video backend and associated files needed to build