Wed, 07 Nov 2012 20:17:07 -0800Fixed bug 1635 - SDL_ConvertPixels - missing break
Sam Lantinga [Wed, 07 Nov 2012 20:17:07 -0800] rev 6663
Fixed bug 1635 - SDL_ConvertPixels - missing break

Wed, 07 Nov 2012 15:55:43 -0800SDL no longer grabs the keyboard by default on X11.
Sam Lantinga [Wed, 07 Nov 2012 15:55:43 -0800] rev 6662
SDL no longer grabs the keyboard by default on X11.
You can re-enable that functionality by setting a new hint SDL_HINT_GRAB_KEYBOARD

Wed, 07 Nov 2012 11:13:28 -0800Reset the keyboard when we lose input focus
Sam Lantinga [Wed, 07 Nov 2012 11:13:28 -0800] rev 6661
Reset the keyboard when we lose input focus

Wed, 07 Nov 2012 08:49:59 -0800Don't lose focus if a child window gains focus
Sam Lantinga [Wed, 07 Nov 2012 08:49:59 -0800] rev 6660
Don't lose focus if a child window gains focus

Tue, 06 Nov 2012 10:34:47 -0800Fixed XBadWindow error when iconified under Unity3D
Sam Lantinga [Tue, 06 Nov 2012 10:34:47 -0800] rev 6659
Fixed XBadWindow error when iconified under Unity3D
Apparently the root window changes in this case. We want to send to the root window that is being listened to by the window manager, so this should be okay.

Tue, 06 Nov 2012 10:20:14 -0800Added new test to ignore list
Sam Lantinga [Tue, 06 Nov 2012 10:20:14 -0800] rev 6658
Added new test to ignore list

Mon, 05 Nov 2012 07:39:03 -0800Yes, you should customize AndroidManifest.xml
Sam Lantinga [Mon, 05 Nov 2012 07:39:03 -0800] rev 6657
Yes, you should customize AndroidManifest.xml

Mon, 05 Nov 2012 00:58:52 -0800Add a real fullscreen video mode on Android.
Sam Lantinga [Mon, 05 Nov 2012 00:58:52 -0800] rev 6656
Add a real fullscreen video mode on Android.

Sun, 04 Nov 2012 23:44:13 -0800Added SDL_ReadU8() and SDL_WriteU8() for consistency with the rest of the API.
Sam Lantinga [Sun, 04 Nov 2012 23:44:13 -0800] rev 6655
Added SDL_ReadU8() and SDL_WriteU8() for consistency with the rest of the API.

Sun, 04 Nov 2012 21:53:28 -0800Synchronized the on-screen keyboard state with whether we are accepting text input.
Sam Lantinga [Sun, 04 Nov 2012 21:53:28 -0800] rev 6654
Synchronized the on-screen keyboard state with whether we are accepting text input.
The functions to show/hide/toggle the on-screen keyboard have been folded into the text input state.
Calling SDL_StartTextInput() will automatically show the on-screen keyboard if it's available.
Calling SDL_StopTextInput() will automatically hide the on-screen keyboard if it's available.
There is a new API function SDL_IsTextInputActive() which will return whether text input is currently active.
Text input is disabled by default, you must call SDL_StartTextInput() when you are ready to accept text input.
SDL_HasScreenKeyboardSupport() no longer needs to be passed a window.
The iPhone-specific on-screen keyboard functions have been removed.