Mon, 05 Nov 2012 07:39:03 -0800Yes, you should customize AndroidManifest.xml
Sam Lantinga <slouken@libsdl.org> [Mon, 05 Nov 2012 07:39:03 -0800] rev 6657
Yes, you should customize AndroidManifest.xml

Mon, 05 Nov 2012 00:58:52 -0800Add a real fullscreen video mode on Android.
Sam Lantinga <slouken@libsdl.org> [Mon, 05 Nov 2012 00:58:52 -0800] rev 6656
Add a real fullscreen video mode on Android.

Sun, 04 Nov 2012 23:44:13 -0800Added SDL_ReadU8() and SDL_WriteU8() for consistency with the rest of the API.
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Nov 2012 23:44:13 -0800] rev 6655
Added SDL_ReadU8() and SDL_WriteU8() for consistency with the rest of the API.

Sun, 04 Nov 2012 21:53:28 -0800Synchronized the on-screen keyboard state with whether we are accepting text input.
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Nov 2012 21:53:28 -0800] rev 6654
Synchronized the on-screen keyboard state with whether we are accepting text input.
The functions to show/hide/toggle the on-screen keyboard have been folded into the text input state.
Calling SDL_StartTextInput() will automatically show the on-screen keyboard if it's available.
Calling SDL_StopTextInput() will automatically hide the on-screen keyboard if it's available.
There is a new API function SDL_IsTextInputActive() which will return whether text input is currently active.
Text input is disabled by default, you must call SDL_StartTextInput() when you are ready to accept text input.
SDL_HasScreenKeyboardSupport() no longer needs to be passed a window.
The iPhone-specific on-screen keyboard functions have been removed.

Sun, 04 Nov 2012 20:20:53 -0800Whitespace cleanup
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Nov 2012 20:20:53 -0800] rev 6653
Whitespace cleanup

Sun, 04 Nov 2012 20:20:36 -0800Added link to the emulator info, which is extremeley useful for testing OpenGL ES 2.0
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Nov 2012 20:20:36 -0800] rev 6652
Added link to the emulator info, which is extremeley useful for testing OpenGL ES 2.0

Sun, 04 Nov 2012 20:11:51 -0800Added mouse emulation for touch events on Android.
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Nov 2012 20:11:51 -0800] rev 6651
Added mouse emulation for touch events on Android.

Sun, 04 Nov 2012 13:49:32 -0800Added information on running valgrind on Android
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Nov 2012 13:49:32 -0800] rev 6650
Added information on running valgrind on Android

Sun, 04 Nov 2012 19:07:49 +0100gem: revert back to graf_mkstate usage to get mouse state SDL-1.2
Patrice Mandin <patmandin@gmail.com> [Sun, 04 Nov 2012 19:07:49 +0100] rev 6649
gem: revert back to graf_mkstate usage to get mouse state

Sun, 04 Nov 2012 19:02:21 +0100gem: Check mouse focus inside mouse motion function SDL-1.2
Patrice Mandin <patmandin@gmail.com> [Sun, 04 Nov 2012 19:02:21 +0100] rev 6648
gem: Check mouse focus inside mouse motion function