Mon, 12 Dec 2016 09:18:42 -0800Fixed edid parsing code for older gcc compilers
Sam Lantinga <slouken@libsdl.org> [Mon, 12 Dec 2016 09:18:42 -0800] rev 10701
Fixed edid parsing code for older gcc compilers

Ozkan Sezer

This adds the name 'ad' to two unnamed unions in edid.h
and adjusts edid-parse.c for it. Nameless unions are not supported in
ancient gcc, which I happened to use on one of my ancient setups.

Sun, 11 Dec 2016 12:01:44 -0800Fixed ABI, don't change the return type of SDL_GL_SwapWindow()
Sam Lantinga <slouken@libsdl.org> [Sun, 11 Dec 2016 12:01:44 -0800] rev 10700
Fixed ABI, don't change the return type of SDL_GL_SwapWindow()

Sun, 11 Dec 2016 12:01:01 -0800Fixed creating a renderer on the dummy driver on Mac OS X
Sam Lantinga <slouken@libsdl.org> [Sun, 11 Dec 2016 12:01:01 -0800] rev 10699
Fixed creating a renderer on the dummy driver on Mac OS X

Sun, 11 Dec 2016 11:45:33 -0800Fixed crash when creating a dummy window on Mac OS X
Sam Lantinga <slouken@libsdl.org> [Sun, 11 Dec 2016 11:45:33 -0800] rev 10698
Fixed crash when creating a dummy window on Mac OS X

Sat, 10 Dec 2016 15:23:17 -0500WinRT: build fixes
David Ludwig <dludwig@pobox.com> [Sat, 10 Dec 2016 15:23:17 -0500] rev 10697
WinRT: build fixes

These fixes are lumped into two categories:

1. add new file, SDL_dataqueue.c, to UWP/WinRT build-inputs (via MSVC project
files)

2. implement a temporary, hack-fix for a build error in SDL_xinputjoystick.c.
Win32's Raw Input APIs are, unfortunately, not available for use in UWP/WinRT
APIs. There does appear to be a replacement API, available in the
Windows.Devices.HumanInterfaceDevice namespace.

This fix should be sufficient to get SDL compiling again, without affecting
Win32 builds, however using the UWP/WinRT API (in UWP/WinRT builds) would
almost certainly be better (for UWP/WinRT builds).

TODO: research Windows.Devices.HumanInterfaceDevice, and use that if and as
appropriate.

Fri, 09 Dec 2016 05:19:31 -0800PP_OK isn't available in the NaCl build environment on buildbot. It's defined as 0
Sam Lantinga <slouken@libsdl.org> [Fri, 09 Dec 2016 05:19:31 -0800] rev 10696
PP_OK isn't available in the NaCl build environment on buildbot. It's defined as 0

Fri, 09 Dec 2016 05:12:27 -0800Fixed a bunch of SwapWindow calls that needed their return value updated
Sam Lantinga <slouken@libsdl.org> [Fri, 09 Dec 2016 05:12:27 -0800] rev 10695
Fixed a bunch of SwapWindow calls that needed their return value updated

Fri, 09 Dec 2016 05:04:18 -0800Fixed X11 OpenGL ES build
Sam Lantinga <slouken@libsdl.org> [Fri, 09 Dec 2016 05:04:18 -0800] rev 10694
Fixed X11 OpenGL ES build

Fri, 09 Dec 2016 05:00:35 -0800Fixed build for EGL platforms
Sam Lantinga <slouken@libsdl.org> [Fri, 09 Dec 2016 05:00:35 -0800] rev 10693
Fixed build for EGL platforms

Fri, 09 Dec 2016 04:57:54 -0800Added support for the XiaoMi Game Controller
Sam Lantinga <slouken@libsdl.org> [Fri, 09 Dec 2016 04:57:54 -0800] rev 10692
Added support for the XiaoMi Game Controller