src/video/SDL_surface.c
Sun, 07 Dec 2008 22:37:40 +0000 Fixed picking blit function when RLE fails
Tue, 02 Dec 2008 17:14:04 +0000 Added slow but complete blit fallback
Sat, 29 Nov 2008 11:26:01 +0000 The SDL_RLEACCEL flag is respected in SDL_ConvertSurface(), per the docs.
Tue, 25 Nov 2008 05:29:14 +0000 It turns out both the software and the OpenGL renderer had the same problem.
Tue, 25 Nov 2008 02:21:53 +0000 indent
Tue, 25 Nov 2008 02:12:19 +0000 Fixed bug with converting colorkey surface to texture
Wed, 27 Aug 2008 04:23:38 +0000 Clean up.
Fri, 14 Mar 2008 20:43:44 +0000 ran make indent
Fri, 14 Mar 2008 18:17:49 +0000 re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
Sat, 18 Aug 2007 05:39:09 +0000 Okay, still some bugs, but everything builds again...
Sat, 18 Aug 2007 01:44:21 +0000 More work in progress integrating SDL_Surface and the new SDL_Texture API
Fri, 17 Aug 2007 02:55:21 +0000 indent
Fri, 17 Aug 2007 00:54:53 +0000 Moved the colorkey and per-surface alpha into the blit info,
Thu, 16 Aug 2007 21:43:19 +0000 Added notes on the next steps for SDL 1.3
Thu, 16 Aug 2007 06:37:22 +0000 SSE and MMX intrinsics work with Visual Studio now...
Thu, 16 Aug 2007 05:56:24 +0000 Added SSE and MMX optimization for SDL_FillRect()
Mon, 13 Aug 2007 06:24:56 +0000 Added SSE version of SDL_FillRect() for 32-bit ARGB surfaces
Sun, 12 Aug 2007 18:44:49 +0000 indent
Sun, 12 Aug 2007 18:27:44 +0000 Gained 5 FPS in testsprite because Mac OS X memset is highly optimized
Sat, 11 Aug 2007 20:54:31 +0000 Emphasized the separation between SDL_Surface and SDL_Texture
Sat, 22 Jul 2006 08:33:18 +0000 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Mon, 10 Jul 2006 21:04:37 +0000 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Mon, 10 Jul 2006 07:34:50 +0000 SDL_Rect now uses int for position and size.
Thu, 06 Jul 2006 07:17:11 +0000 Proof of concept done - Win32 GDI implementation mostly complete.
Fri, 30 Jun 2006 05:42:49 +0000 Cleaned up a bunch of warnings, started adding Win32 event support
Sat, 17 Jun 2006 06:45:14 +0000 Finished palettized display handling.
Fri, 16 Jun 2006 06:00:31 +0000 Default palette entries to white, instead of black.
Wed, 14 Jun 2006 06:14:26 +0000 SDL_SetVideoMode() compiles now...
Fri, 09 Jun 2006 07:06:12 +0000 Updated SDL_Surface code for software-only access, fixed some build errors
Wed, 07 Jun 2006 16:10:28 +0000 Work in progress. :)
Mon, 29 May 2006 04:04:35 +0000 more tweaking indent options
Sun, 28 May 2006 21:56:07 +0000 The dummy video driver compiles. :)
Sun, 28 May 2006 13:04:16 +0000 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Wed, 01 Mar 2006 09:43:47 +0000 Fixed a bunch of 64-bit compatibility problems
Fri, 24 Feb 2006 18:24:57 +0000 Update for Visual C++ 6.0
Tue, 21 Feb 2006 08:46:50 +0000 Use consistent identifiers for the various platforms we support.
Fri, 10 Feb 2006 06:48:43 +0000 More header massaging... works great on Windows. ;-)
Tue, 07 Feb 2006 09:29:18 +0000 Removed uses of stdlib.h and string.h
Tue, 07 Feb 2006 06:59:48 +0000 Use SDL_ prefixed versions of C library functions.
Mon, 06 Feb 2006 08:28:51 +0000 It's now possible to build SDL without any C runtime at all on Windows,
Wed, 01 Feb 2006 06:32:25 +0000 Updated copyright information and removed rcs id lines (problematic in branch merges)
Thu, 19 Jan 2006 08:43:00 +0000 Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Mon, 03 Oct 2005 08:38:28 +0000 Fixed some compiler warnings about "unreachable code" on Watcom C.
Sun, 17 Apr 2005 10:40:41 +0000 Some work on using accelerated alpha blits with hardware surfaces.
Sun, 19 Dec 2004 22:04:44 +0000 *** empty log message ***
Sat, 21 Aug 2004 05:29:45 +0000 Date: Sat, 10 Jul 2004 21:02:33 +0200
Sun, 25 Jul 2004 18:43:07 +0000 You can't free locked surfaces!
Thu, 19 Feb 2004 21:13:24 +0000 Fixed a bug in detecting surface mapping changes
Sun, 04 Jan 2004 16:49:27 +0000 Updated copyright information for 2004 (Happy New Year!)
Tue, 15 Oct 2002 05:22:50 +0000 Return an error with color fills on less than 8 bpp surfaces.
Fri, 11 Oct 2002 07:56:36 +0000 Fixed a crash blitting RLE surfaces to RLE surfaces
Mon, 07 Oct 2002 15:36:32 +0000 *** empty log message ***
Tue, 20 Aug 2002 16:58:49 +0000 Fixed offset bug in hardware accelerated fills and blits
Sat, 17 Aug 2002 19:17:01 +0000 Zeroed out SDL_Surface::unused1 so glSDL will work on stock SDL
Thu, 01 Aug 2002 23:06:39 +0000 Fixed SDL_DisplayFormatAlpha() on RGB surfaces with alpha
Wed, 03 Jul 2002 04:54:55 +0000 Memory leak fix for DirectX software surfaces
Wed, 06 Mar 2002 11:23:08 +0000 Updated copyright information for 2002
Wed, 06 Mar 2002 11:05:47 +0000 Removed the API changes to preserve SDL 1.2 stability
Tue, 05 Mar 2002 19:55:32 +0000 Added SDL_LockRect() and SDL_UnlockRect()
Mon, 14 Jan 2002 19:20:39 +0000 *** empty log message ***