src/render/direct3d11/SDL_render_d3d11.cpp
Sun, 10 Feb 2013 17:35:38 -0500 WinRT: made SDL_RenderClear display the correct color via Direct3D 11.1
Sat, 09 Feb 2013 22:48:19 -0500 WinRT: consolidated all WinRT path-retrieval functions into one function
Sat, 09 Feb 2013 20:30:53 -0500 WinRT: fixed a crash that occurred after rotating the host device
Sat, 09 Feb 2013 20:26:39 -0500 WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
Sat, 09 Feb 2013 18:58:13 -0500 WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
Sat, 09 Feb 2013 16:00:55 -0500 WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
Sat, 09 Feb 2013 15:43:13 -0500 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
Sat, 09 Feb 2013 15:22:49 -0500 WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
Sat, 09 Feb 2013 14:56:32 -0500 WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
Sat, 09 Feb 2013 11:42:17 -0500 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
Sat, 02 Feb 2013 21:05:32 -0500 WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
Sat, 02 Feb 2013 19:32:44 -0500 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend