src/render/opengl/SDL_render_gl.c
Fri, 01 Jun 2012 19:51:08 -0300 RenderCopyEx,rotation and flipping for all hardware/software backends (#1308)
Sun, 22 Jan 2012 21:46:06 -0500 Fixed loading textures when the window starts hidden.
Sun, 22 Jan 2012 01:26:28 -0500 Renamed SetTargetTexture() to SetRenderTarget()
Sat, 21 Jan 2012 22:22:30 -0500 Reorganized the render target code, moving the viewport handling to the general code and adding software implementation.
Thu, 19 Jan 2012 21:06:47 -0500 Added a renderer flag to expose whether a renderer supports render to texture.
Wed, 18 Jan 2012 22:45:49 -0500 Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
Tue, 10 Jan 2012 21:00:47 -0500 Fixed bug 1331 - SDL_CreateTextureFromSurface fails for OpenGL + Win XP 64 NVidia 285.58 with GL_INVALID_ENUM
Sat, 07 Jan 2012 21:01:33 -0800 Fixed crash if the rendering system couldn't create an OpenGL window.
Sat, 07 Jan 2012 02:32:08 -0500 Fixed bug 1256 - Invalid window warning in GL_CreateRenderer
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Fri, 30 Dec 2011 18:18:42 -0500 Fixed bug 1315 - Greenish video when video size smaller than texture
Thu, 13 Oct 2011 01:08:30 -0400 Fixed a whole slew of compiler warnings that -Wall exposed.
Sat, 16 Jul 2011 14:59:12 -0700 Fixed memory leak in SDL_DestroyRenderer.
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Mon, 21 Mar 2011 17:15:49 -0700 The scale mode is per texture, not per texture unit.
Sun, 13 Mar 2011 11:18:35 -0700 Added the SDL_HINT_RENDER_SCALE_QUALITY hint, which defaults to nearest pixel sampling.
Thu, 10 Mar 2011 01:03:43 -0800 Fixed bug 1162 (Error calling SDL_RenderReadPixels() with format=0)
Sat, 26 Feb 2011 21:39:34 -0800 Zero streaming textures at the driver level
Thu, 24 Feb 2011 23:42:58 -0800 Hopefully fixed crashes when creating multiple streaming textures of different sizes.
Mon, 21 Feb 2011 22:26:59 -0800 Fixed compiler warnings
Sat, 19 Feb 2011 21:51:21 -0800 Added OpenGL state caching for decent speed improvement.
Sat, 19 Feb 2011 14:27:16 -0800 Fixed warning on Mac OS X 10.4
Tue, 15 Feb 2011 13:59:59 -0800 Changed the concept of a render clip rect to a render viewport.
Sat, 12 Feb 2011 19:02:14 -0800 Fixed bug #1117
Sat, 12 Feb 2011 00:42:39 -0800 Ah there, that fixed it. :)
Sat, 12 Feb 2011 00:25:02 -0800 Initial pass at shader YV12 support - doesn't quite work yet.
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Tue, 08 Feb 2011 22:40:19 -0800 Added a hint to control whether the OpenGL driver uses shaders.
Tue, 08 Feb 2011 20:23:52 -0800 Fixed the shaders (needed to use texture2DRect) - thanks Ryan!
Tue, 08 Feb 2011 16:50:51 -0800 Fixed setting the texture unit, still doesn't work.
Tue, 08 Feb 2011 16:27:52 -0800 Beginning of a framework for OpenGL shaders
Tue, 08 Feb 2011 10:38:12 -0800 Reduce duplicated code in the texture update code paths
Tue, 08 Feb 2011 10:04:09 -0800 Made it possible to disable the rendering subsystem with configure --disable-render
Mon, 07 Feb 2011 20:06:26 -0800 Added function SDL_RenderSetClipRect()
Sun, 06 Feb 2011 02:35:14 -0800 Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sun, 06 Feb 2011 00:48:41 -0800 Minor consistency cleanup and documentation link update.
Sat, 05 Feb 2011 12:01:11 -0800 Renamed files for consistency