Sun, 19 Aug 2007 16:35:44 +0000Whoops, missing file...
Sam Lantinga [Sun, 19 Aug 2007 16:35:44 +0000] rev 2269
Whoops, missing file...

Sun, 19 Aug 2007 14:52:52 +0000Date: Thu, 05 Jul 2007 14:02:33 -0700
Sam Lantinga [Sun, 19 Aug 2007 14:52:52 +0000] rev 2268
Date: Thu, 05 Jul 2007 14:02:33 -0700
From: Sam Lantinga
Subject: SDL 1.3 keyboard plan

After lots of discussion with Christian, this is what we came up with:

> So, to sum up...
> SDLK_* become the physical keys, starting at > (1<<21)
> We create a macro SDLK_INDEX(X)
> We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName()
> SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for
non-printable characters
> and does so based on the OS's current keyboard layout
> SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and
converting SDLK_* into our names, which are UTF-8 for printable characters.
> WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*)

Here is the patch he came up with, and his e-mail about it:

Date: Fri, 17 Aug 2007 19:50:28 +0200
From: Christian Walther
Subject: Re: SDL 1.3 keyboard plan

> Sounds great, go ahead and send me a patch.

Here goes! Thanks for having a look. Don't hesitate to comment if
anything does not conform to your ideas.

One caveat: Committing this now may break compilability of some video
drivers - specifically, if they use any of the SDLK_* codes that were
obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did
break, but is already fixed) and X11 (which didn't, but then its key
handling is #iffed out). If that's a problem, it may need to go into
a branch.

-Christian

Sat, 18 Aug 2007 05:39:09 +0000Okay, still some bugs, but everything builds again...
Sam Lantinga [Sat, 18 Aug 2007 05:39:09 +0000] rev 2267
Okay, still some bugs, but everything builds again...

Sat, 18 Aug 2007 01:44:21 +0000More work in progress integrating SDL_Surface and the new SDL_Texture API
Sam Lantinga [Sat, 18 Aug 2007 01:44:21 +0000] rev 2266
More work in progress integrating SDL_Surface and the new SDL_Texture API

Fri, 17 Aug 2007 06:58:20 +0000More work in progress...
Sam Lantinga [Fri, 17 Aug 2007 06:58:20 +0000] rev 2265
More work in progress...

Fri, 17 Aug 2007 06:41:20 +0000Enabled SSE2 intrinsics
Sam Lantinga [Fri, 17 Aug 2007 06:41:20 +0000] rev 2264
Enabled SSE2 intrinsics

Fri, 17 Aug 2007 06:40:12 +0000More work in progress, still doesn't compile...
Sam Lantinga [Fri, 17 Aug 2007 06:40:12 +0000] rev 2263
More work in progress, still doesn't compile...

Fri, 17 Aug 2007 06:21:58 +0000Work in progress: merging new texture features into SDL blit system
Sam Lantinga [Fri, 17 Aug 2007 06:21:58 +0000] rev 2262
Work in progress: merging new texture features into SDL blit system

Fri, 17 Aug 2007 03:22:03 +0000Enabled 3DNow! intrinsic support
Sam Lantinga [Fri, 17 Aug 2007 03:22:03 +0000] rev 2261
Enabled 3DNow! intrinsic support

Fri, 17 Aug 2007 02:55:21 +0000indent
Sam Lantinga [Fri, 17 Aug 2007 02:55:21 +0000] rev 2260
indent