src/video/SDL_sysvideo.h
Fri, 11 Feb 2011 20:49:13 -0800 There is only one width and height for the window. If those are changed during the course of a fullscreen mode change, then they'll stay that size when returning to windowed mode.
Fri, 11 Feb 2011 00:25:44 -0800 Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
Thu, 10 Feb 2011 14:44:25 -0800 Window coordinates are in the global space and windows are not tied to a particular display.
Thu, 10 Feb 2011 12:14:37 -0800 Be explicit about what display you're querying. The default display is 0.
Thu, 10 Feb 2011 11:39:08 -0800 Removed gamma support since it wasn't widely used and not well supported.
Fri, 04 Feb 2011 12:26:01 -0800 Don't free the surface since the application might be still using it.
Thu, 03 Feb 2011 15:49:37 -0800 Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Thu, 03 Feb 2011 11:16:57 -0800 Extended SDL_SetWindowData() to allow arbitrary named values.
Wed, 02 Feb 2011 14:34:54 -0800 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Tue, 01 Feb 2011 21:40:03 -0800 Nobody is currently maintaining the QNX code, so removing it for now.
Tue, 01 Feb 2011 21:23:43 -0800 Making the API simpler, removed support for palettized video modes and textures.
Tue, 01 Feb 2011 20:50:04 -0800 The DrawRect API is implemented using lines
Tue, 01 Feb 2011 19:19:43 -0800 The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Tue, 01 Feb 2011 15:02:21 -0800 Split the rendering API out into a separate header file.
Mon, 31 Jan 2011 23:37:30 -0800 Making the API simpler, texture color and alpha modulation are supported by all renderers.
Mon, 31 Jan 2011 22:44:43 -0800 Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Thu, 27 Jan 2011 00:06:36 -0800 Nobody is maintaining RISC OS code, so I'm removing it for now.
Thu, 20 Jan 2011 18:04:05 -0800 Fixed bug #925
Wed, 19 Jan 2011 22:25:40 -0800 PS3 Linux is no more...
Wed, 19 Jan 2011 22:21:31 -0800 Nobody has stepped up to maintain an svgalib driver. Bye bye! :)
Wed, 19 Jan 2011 22:18:45 -0800 Nobody has stepped up to maintain a framebuffer console driver. Bye bye! :)
Sun, 12 Dec 2010 15:19:05 -0800 Use the enumerated type for blend and scale mode instead of int
Sun, 22 Aug 2010 13:45:56 -0700 Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
Sun, 15 Aug 2010 18:52:57 -0400 Changed flags and positioning (for the fake-hiding) as Andreas recommended.
Sat, 14 Aug 2010 16:14:36 -0400 Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
Mon, 26 Jul 2010 20:41:45 -0400 OK, it appears that dramatic hacks are not necessary to make Cocoa work...
Mon, 26 Jul 2010 17:27:04 -0400 Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself.
Thu, 22 Jul 2010 23:11:01 -0400 Added color-key mode and redid the code to work with it.
Wed, 30 Jun 2010 16:19:44 -0400 Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Sun, 22 Aug 2010 12:39:27 -0700 Merged Daniel's Google Summer of Code work from SDL-gsoc2010_IME
Sun, 18 Jul 2010 13:48:23 -0400 Merge with main repo (mainly for non-printable character fix)
Mon, 12 Jul 2010 14:17:43 -0400 Changed Start/StopTextInput back to not take any parameters.
Sat, 10 Jul 2010 13:15:47 -0400 Changed StopTextInput to take an SDL_Window parameter.
Thu, 08 Jul 2010 01:35:47 -0400 Changed StartTextInput to take an SDL_Window parameter.
Sun, 22 Aug 2010 12:23:55 -0700 Merged Paul's Google Summer of Code work from SDL-gsoc2010_android
Thu, 10 Jun 2010 18:54:23 +1200 Added (partially implemented) android video backend and associated files needed to build
Tue, 27 Jul 2010 21:31:28 -0700 Andrey A.
Wed, 07 Jul 2010 23:54:03 -0700 Simplified clipboard API for sanity's sake.
Sat, 26 Jun 2010 08:56:48 -0700 Mostly cleaned up warnings with -Wmissing-prototypes
Thu, 19 Apr 2007 07:12:30 +0000 First shot at GTK+ video target for the OLPC laptops. Seriously incomplete,
Sat, 10 Oct 2009 08:46:06 +0000 Debian patch: 020_libcaca_new_api.diff
Thu, 02 Apr 2009 04:06:55 +0000 Hello.
Mon, 08 Dec 2008 00:25:42 +0000 Updated copyright date
Mon, 25 Jun 2007 00:50:20 +0000 Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sun, 29 Oct 2006 04:08:50 +0000 A few more AmigaOS things.
Mon, 01 Feb 2010 01:19:37 +0000 Fixed showing and hiding fullscreen windows
Sun, 24 Jan 2010 21:10:53 +0000 Fixed bug #926
Sun, 24 Jan 2010 20:21:51 +0000 Added magic to detect already freed or otherwise invalid windows and textures.
Thu, 21 Jan 2010 06:21:52 +0000 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Mon, 18 Jan 2010 14:27:30 +0000 Fixed bug #930
Wed, 23 Dec 2009 01:55:00 +0000 Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Wed, 09 Dec 2009 15:56:56 +0000 Added interfaces for batch drawing of points, lines and rects:
Sun, 06 Dec 2009 08:03:38 +0000 Added an API function to query geometry of multiple monitors:
Thu, 03 Dec 2009 08:33:39 +0000 Fixed mouse events for fullscreen windows on Mac OS X
Wed, 02 Dec 2009 07:38:28 +0000 On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
Tue, 01 Dec 2009 08:56:12 +0000 Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
Tue, 01 Dec 2009 06:15:10 +0000 Removed a little redundancy in the naming
Tue, 01 Dec 2009 05:57:15 +0000 Work in progress on multi-display support:
Mon, 16 Nov 2009 07:13:07 +0000 You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Mon, 09 Nov 2009 05:20:11 +0000 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.