Thu, 09 Aug 2018 16:04:21 -0700Sam Lantinga <slouken@libsdl.org> 2018-08-06 13:00 -0700
Sam Lantinga <slouken@libsdl.org> [Thu, 09 Aug 2018 16:04:21 -0700] rev 12093
Sam Lantinga <slouken@libsdl.org> 2018-08-06 13:00 -0700
Backed out changeset 448e9f627e71
http://hg.libsdl.org/SDL/rev/e1f4191461a0

Thu, 09 Aug 2018 16:04:18 -0700Sam Lantinga <slouken@libsdl.org> 2018-08-06 11:58 -0700
Sam Lantinga <slouken@libsdl.org> [Thu, 09 Aug 2018 16:04:18 -0700] rev 12092
Sam Lantinga <slouken@libsdl.org> 2018-08-06 11:58 -0700
Removed mapping for VID/PID 0x0079/0x0006, which is a generic PCB used in many different devices
http://hg.libsdl.org/SDL/rev/448e9f627e71

Thu, 09 Aug 2018 16:03:55 -0700SDL: disable HIDAPI in SDL on Windows/Mac.
Sam Lantinga <slouken@libsdl.org> [Thu, 09 Aug 2018 16:03:55 -0700] rev 12091
SDL: disable HIDAPI in SDL on Windows/Mac.

Thu, 09 Aug 2018 16:03:50 -0700Worked around bug with Sony PS Now PS3 controller where DirectInput polling will continue to return success after the controller is unplugged.
Sam Lantinga <slouken@libsdl.org> [Thu, 09 Aug 2018 16:03:50 -0700] rev 12090
Worked around bug with Sony PS Now PS3 controller where DirectInput polling will continue to return success after the controller is unplugged.
The code is now reliant on SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved() being called correctly when devices are added or removed on Windows

Thu, 09 Aug 2018 16:03:29 -0700Fixed Windows build
Sam Lantinga <slouken@libsdl.org> [Thu, 09 Aug 2018 16:03:29 -0700] rev 12089
Fixed Windows build

Thu, 09 Aug 2018 16:00:17 -0700Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Sam Lantinga <slouken@libsdl.org> [Thu, 09 Aug 2018 16:00:17 -0700] rev 12088
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API

Wed, 08 Aug 2018 15:39:20 -0400libm: Don't let Visual Studio generate an implicit memset() call.
Ryan C. Gordon <icculus@icculus.org> [Wed, 08 Aug 2018 15:39:20 -0400] rev 12087
libm: Don't let Visual Studio generate an implicit memset() call.

Wed, 08 Aug 2018 12:36:54 -0400backout INFINITY change...of course Visual Studio doesn't have it.
Ryan C. Gordon <icculus@icculus.org> [Wed, 08 Aug 2018 12:36:54 -0400] rev 12086
backout INFINITY change...of course Visual Studio doesn't have it.

Wed, 08 Aug 2018 12:19:01 -0400e_exp: One more compiler warning.
Ryan C. Gordon <icculus@icculus.org> [Wed, 08 Aug 2018 12:19:01 -0400] rev 12085
e_exp: One more compiler warning.

Wed, 08 Aug 2018 12:13:56 -0400libm: Fixed all static analysis warnings.
Ryan C. Gordon <icculus@icculus.org> [Wed, 08 Aug 2018 12:13:56 -0400] rev 12084
libm: Fixed all static analysis warnings.