Sat, 05 Feb 2011 16:07:10 -0800Updated the DirectFB support, from Couriersud
Sam Lantinga <slouken@libsdl.org> [Sat, 05 Feb 2011 16:07:10 -0800] rev 5199
Updated the DirectFB support, from Couriersud

attached is a working directfb driver diff which works with the current
changes. There are a number of changes around it as well, e.g.
configure.in.

The directfb renderdriver right now still depends on a some "includes"
from src/video/directfb. That's why it is not yet moved to the new
render folder.

Sat, 05 Feb 2011 16:02:30 -0800Updated Mac OS X and iOS projects
Sam Lantinga <slouken@libsdl.org> [Sat, 05 Feb 2011 16:02:30 -0800] rev 5198
Updated Mac OS X and iOS projects

Sat, 05 Feb 2011 13:06:50 -0800Fixed compiling the automated test
Sam Lantinga <slouken@libsdl.org> [Sat, 05 Feb 2011 13:06:50 -0800] rev 5197
Fixed compiling the automated test

Sat, 05 Feb 2011 12:01:36 -0800Updated projects
Sam Lantinga <slouken@libsdl.org> [Sat, 05 Feb 2011 12:01:36 -0800] rev 5196
Updated projects

Sat, 05 Feb 2011 12:01:11 -0800Renamed files for consistency
Sam Lantinga <slouken@libsdl.org> [Sat, 05 Feb 2011 12:01:11 -0800] rev 5195
Renamed files for consistency

Sat, 05 Feb 2011 11:54:46 -0800Fixed newlines
Sam Lantinga <slouken@libsdl.org> [Sat, 05 Feb 2011 11:54:46 -0800] rev 5194
Fixed newlines

Fri, 04 Feb 2011 14:06:01 -0800Updated Visual Studio 2010 project
Sam Lantinga <slouken@libsdl.org> [Fri, 04 Feb 2011 14:06:01 -0800] rev 5193
Updated Visual Studio 2010 project

Sat, 05 Feb 2011 10:35:36 -0800Added the SDL_HINT_RENDER_DRIVER and SDL_HINT_RENDER_VSYNC hints.
Sam Lantinga <slouken@libsdl.org> [Sat, 05 Feb 2011 10:35:36 -0800] rev 5192
Added the SDL_HINT_RENDER_DRIVER and SDL_HINT_RENDER_VSYNC hints.

Sat, 05 Feb 2011 10:11:27 -0800Allow SDL_HINT_FRAMEBUFFER_ACCELERATION to specify the renderer to use.
Sam Lantinga <slouken@libsdl.org> [Sat, 05 Feb 2011 10:11:27 -0800] rev 5191
Allow SDL_HINT_FRAMEBUFFER_ACCELERATION to specify the renderer to use.

Sat, 05 Feb 2011 10:03:12 -0800Added a hint to determine whether framebuffer texture acceleration should be used, and added default behaviors for the various platforms.
Sam Lantinga <slouken@libsdl.org> [Sat, 05 Feb 2011 10:03:12 -0800] rev 5190
Added a hint to determine whether framebuffer texture acceleration should be used, and added default behaviors for the various platforms.