src/render/opengles2/SDL_render_gles2.c
Sun, 08 Jan 2012 13:31:22 -0500 X11 OpenGL ES minor corrections
Sun, 08 Jan 2012 02:23:37 -0500 Fixed bug 1242 - PATCH: Improve support for OpenGL ES under X11
Sat, 07 Jan 2012 22:33:58 -0500 Fixed tab spacing
Sat, 07 Jan 2012 02:32:08 -0500 Fixed bug 1256 - Invalid window warning in GL_CreateRenderer
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Thu, 29 Dec 2011 05:11:33 -0500 Fixed bug 1335 - Added support for different pixel formats in OpenGL ES 2 renderer
Thu, 10 Nov 2011 00:22:44 -0500 Fixed issues closing lines with the OpenGL ES renderer.
Mon, 07 Nov 2011 23:10:49 -0500 Fixed list loop caused when there are two entries in the list and the one being returned is already at the head.
Mon, 07 Nov 2011 23:07:00 -0500 Fixed SDL applications being killed immediately after being backgrounded, because they were trying to draw while minimized.
Mon, 07 Nov 2011 00:45:13 -0500 Fixed double-free in the shader cache at shutdown
Mon, 31 Oct 2011 05:56:58 -0400 Lots of fixes importing SDL source wholesale into a new iOS project
Mon, 31 Oct 2011 02:55:21 -0400 Implemented RenderReadPixels for the OpenGL ES 2.0 renderer.
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Mon, 21 Mar 2011 17:15:49 -0700 The scale mode is per texture, not per texture unit.
Sun, 13 Mar 2011 11:18:35 -0700 Added the SDL_HINT_RENDER_SCALE_QUALITY hint, which defaults to nearest pixel sampling.
Sat, 26 Feb 2011 21:39:34 -0800 Zero streaming textures at the driver level
Sat, 19 Feb 2011 21:51:21 -0800 Added OpenGL state caching for decent speed improvement.
Thu, 17 Feb 2011 02:23:48 -0800 Implemented OpenGL ES RenderClear()
Thu, 17 Feb 2011 02:18:41 -0800 Fixed warnings about unused variables and so forth.
Tue, 15 Feb 2011 13:59:59 -0800 Changed the concept of a render clip rect to a render viewport.
Sat, 12 Feb 2011 19:02:14 -0800 Fixed bug #1117
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Fri, 11 Feb 2011 19:11:27 -0800 itsnotabigtruck has given me permission to replace the license for his contribution.
Fri, 11 Feb 2011 00:25:44 -0800 Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
Tue, 08 Feb 2011 10:38:12 -0800 Reduce duplicated code in the texture update code paths
Tue, 08 Feb 2011 10:04:09 -0800 Made it possible to disable the rendering subsystem with configure --disable-render
Mon, 07 Feb 2011 20:06:26 -0800 Added function SDL_RenderSetClipRect()
Mon, 07 Feb 2011 17:44:07 -0800 Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
Sun, 06 Feb 2011 20:56:21 -0800 You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
Sun, 06 Feb 2011 19:12:55 -0800 OpenGL ES 2.0 rendering LIVES!
Sun, 06 Feb 2011 10:59:37 -0800 Fixed compiling source shaders
Sun, 06 Feb 2011 10:22:25 -0800 Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
Sun, 06 Feb 2011 08:46:48 -0800 Fixed crash when binary shaders are not available.
Sun, 06 Feb 2011 02:35:14 -0800 Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sun, 06 Feb 2011 00:48:16 -0800 Removed extra unneeded pixel formats, added support for VSYNC on other platforms besides Zune HD.
Sun, 06 Feb 2011 00:00:13 -0800 Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck