Sat, 12 Jul 2014 16:21:56 -0700Fixed bug 2639 - SDL_BLENDMODE_BLEND not working properly for software renderer, thanks to Melker Narikka
Sam Lantinga <slouken@libsdl.org> [Sat, 12 Jul 2014 16:21:56 -0700] rev 9007
Fixed bug 2639 - SDL_BLENDMODE_BLEND not working properly for software renderer, thanks to Melker Narikka

Sat, 12 Jul 2014 13:05:41 -0700Fixed bug 2638 - (Signed) Can't create signed apps in Android
Sam Lantinga <slouken@libsdl.org> [Sat, 12 Jul 2014 13:05:41 -0700] rev 9006
Fixed bug 2638 - (Signed) Can't create signed apps in Android

Pablo Mayobre

When generating a signed app with SDL 2.0.3 an issue comes up, watching at the Error Log points out that the issue lies in the src/main/android/SDL_android_main.c where the process name is defined as "SDL_app", this name turns into an erroneous name so it should be changed to "app_process"

Fri, 11 Jul 2014 22:15:34 -0700Fixed Visual Studio 2010 build
Sam Lantinga <slouken@libsdl.org> [Fri, 11 Jul 2014 22:15:34 -0700] rev 9005
Fixed Visual Studio 2010 build

Fri, 11 Jul 2014 22:14:14 -0700Fixed build for arm platforms
Sam Lantinga <slouken@libsdl.org> [Fri, 11 Jul 2014 22:14:14 -0700] rev 9004
Fixed build for arm platforms

Fri, 11 Jul 2014 22:02:50 -0700Fixed bug in AVX detection and added AVX2 detection
Sam Lantinga <slouken@libsdl.org> [Fri, 11 Jul 2014 22:02:50 -0700] rev 9003
Fixed bug in AVX detection and added AVX2 detection

Wed, 09 Jul 2014 01:34:40 -0700Clarified the documentation for SDL_FlushEvents() so people know it only affects currently queued events.
Sam Lantinga <slouken@libsdl.org> [Wed, 09 Jul 2014 01:34:40 -0700] rev 9002
Clarified the documentation for SDL_FlushEvents() so people know it only affects currently queued events.

Wed, 09 Jul 2014 00:09:57 -0400The Gimp puts out a different bogus color mask for 32-bit .bmp files. :)
Ryan C. Gordon <icculus@icculus.org> [Wed, 09 Jul 2014 00:09:57 -0400] rev 9001
The Gimp puts out a different bogus color mask for 32-bit .bmp files. :)

Wed, 09 Jul 2014 00:01:34 -0400Make SDL_LoadBMP() work with 32-bit bitmaps from ImageMagick.
Ryan C. Gordon <icculus@icculus.org> [Wed, 09 Jul 2014 00:01:34 -0400] rev 9000
Make SDL_LoadBMP() work with 32-bit bitmaps from ImageMagick.

Tue, 08 Jul 2014 16:17:06 -0400Comment update: SDL_INIT_NOPARACHUTE doesn't do anything as of 2.0.0.
Ryan C. Gordon <icculus@icculus.org> [Tue, 08 Jul 2014 16:17:06 -0400] rev 8999
Comment update: SDL_INIT_NOPARACHUTE doesn't do anything as of 2.0.0.

Tue, 08 Jul 2014 00:42:14 -0700Skip JUNK chunks in wave files
Sam Lantinga <slouken@libsdl.org> [Tue, 08 Jul 2014 00:42:14 -0700] rev 8998
Skip JUNK chunks in wave files