src/test/SDL_test_common.c
Wed, 22 Aug 2018 21:48:28 -0700 Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes.
Thu, 02 Aug 2018 16:03:47 -0400 Some drag'and'drop improvements.
Wed, 03 Jan 2018 10:03:25 -0800 Updated copyright for 2018
Thu, 12 Oct 2017 14:25:07 -0700 Fixed bug 3877 - missing SDLCALL in SDLTest_ExampleHitTestCallback
Thu, 12 Oct 2017 13:44:28 -0700 Added functions to query and set the SDL memory allocation functions:
Thu, 12 Oct 2017 08:41:11 -0700 Fixed bug 3874 - Compiler warnings SDL_Surface.c and SDL_cocoakeyboard.m
Fri, 22 Sep 2017 17:29:32 -0700 Added an example for SDL_SetWindowHitTest() when you create a borderless resizable window.
Tue, 29 Aug 2017 23:14:39 -0700 Added some missing render capability flags
Tue, 29 Aug 2017 23:12:26 -0700 Fixed line breaks in verbose test logging output
Tue, 29 Aug 2017 22:52:17 -0700 Added some debug messaging for previously unhandled events
Sun, 27 Aug 2017 21:05:18 -0700 Fixed crash at shutdown if the window couldn't be created
Sun, 27 Aug 2017 22:15:57 -0400 vulkan: Initial Vulkan support!
Sat, 12 Aug 2017 20:21:34 -0700 Added test debug logs for additional event types
Fri, 11 Aug 2017 10:42:26 -0700 Fixed bug 3646 - SDL_test_common.c: Add key bindings for testing SDL_SetWindowPosition
Thu, 18 May 2017 16:29:10 -0400 test: info now reports usable display bounds and DPI (thanks, Eric!).
Fri, 03 Feb 2017 23:30:29 +0100 Fixed typo in log message.
Tue, 31 Jan 2017 10:19:56 -0800 Switch stderr output to SDL_Log() so it shows up on Windows and mobile devices
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Wed, 23 Nov 2016 17:20:28 -0500 Still more compiler warning fixes for various platforms.
Wed, 23 Nov 2016 11:49:26 -0500 Fixed more compiler warnings.
Thu, 29 Sep 2016 16:10:08 -0700 Added debug output for new window events
Tue, 05 Jan 2016 02:46:10 -0500 Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity().
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Wed, 18 Mar 2015 00:56:33 -0400 Fixed a compiler warning.
Fri, 26 Dec 2014 23:16:54 -0500 Cleaned up some compiler warnings.
Wed, 03 Dec 2014 12:23:17 -0500 switch to use SDL_PRI* macros for long long formatting everywhere.
Wed, 03 Dec 2014 11:04:07 -0500 fix incorrect struct member name in test code for wheel direction
Sun, 23 Nov 2014 21:10:55 -0500 update logging of events in test core
Wed, 06 Aug 2014 11:34:54 -0700 Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers
Wed, 25 Jun 2014 17:06:12 -0400 Merged Ryan's SDL-gui-backend branch.
Wed, 25 Jun 2014 16:16:55 -0400 Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState().
Thu, 05 Jun 2014 00:03:33 -0400 Implemented SDL_GetAbsoluteMouseState().
Fri, 30 May 2014 01:48:08 -0400 Make some printf() calls into SDL_Log() so I can see them on Windows. :)
Sat, 24 May 2014 01:30:37 -0400 Implemented SDL_CaptureMouse().
Sat, 05 Apr 2014 16:25:30 -0700 Fail if we couldn't create the specified renderer
Sun, 23 Mar 2014 23:09:22 -0700 Added an event SDL_RENDER_DEVICE_RESET, which is triggered on Direct3D 11 when the device has been lost and all textures need to be recreated.
Sat, 01 Mar 2014 09:50:52 -0800 Fixed bug 2423 - timeBeginPeriod & timeEndPeriod mismatch
Thu, 13 Feb 2014 11:05:30 -0800 Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display.
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sat, 18 Jan 2014 11:47:03 -0800 Make sure you clean up the associated renderer when destroying a window.
Wed, 15 Jan 2014 11:08:55 -0800 Test: Add Shift-Enter to switch between FS and desktop FS.
Wed, 15 Jan 2014 10:40:14 -0800 Tests: Refactor key modifier checking.
Mon, 23 Dec 2013 15:55:47 -0800 Print events with SDL_Log() so they show up in Visual Studio debug output
Mon, 23 Dec 2013 12:17:52 -0800 Added support for double-clicks, through a new "clicks" field in the mouse button event.
Mon, 18 Nov 2013 20:22:36 -0800 Accidentally committed debug code
Mon, 18 Nov 2013 20:21:45 -0800 Textures need to be freed before renderers
Mon, 18 Nov 2013 23:45:46 +0100 Added missing resource release in test source.
Fri, 15 Nov 2013 22:01:58 -0800 Added space in the common state structure for render targets
Mon, 11 Nov 2013 01:59:20 -0800 Toggling fullscreen now takes fullscreen flags
Wed, 30 Oct 2013 16:39:35 -0400 Fixed common test usage string (was "hidpi", should be "highdpi").
Mon, 21 Oct 2013 00:30:05 -0700 Fixed bug 2015 - surface getting leak in SDLTest_ScreenShot function
Thu, 17 Oct 2013 23:02:29 -0700 Fixed building using MinGW
Thu, 10 Oct 2013 00:49:57 -0300 Adds gl_profile_mask to test framework, uses it in testgles
Sat, 05 Oct 2013 19:09:03 -0700 Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed
Sat, 28 Sep 2013 14:06:20 -0700 Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
Fri, 20 Sep 2013 13:43:00 -0400 add in High DPI support (aka Retina)
Thu, 29 Aug 2013 08:29:21 -0700 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
Sat, 20 Jul 2013 19:58:17 -0400 More compiler warning fixes.
Sat, 20 Jul 2013 11:16:50 +0200 Corrected comments in test library source.