src/render/SDL_render.c
Thu, 27 Sep 2018 14:56:29 -0700 Fixed bug 4277 - warnings patch
Tue, 25 Sep 2018 17:04:47 -0400 render: Move non-batching flushes to different place.
Tue, 25 Sep 2018 19:53:16 -0700 Removed redundant SDL_GetColorKey() call. (thanks Sylvain!)
Mon, 24 Sep 2018 02:07:35 -0400 render: Add command queue debug logging.
Sun, 23 Sep 2018 23:20:40 -0400 render: A bunch of high-level improvements.
Thu, 20 Sep 2018 15:46:02 -0400 render: Move to a batching system for rendering (work in progress).
Mon, 24 Sep 2018 16:41:55 -0700 Fixed bug 4264 - SDL_CreateTextureFromSurface generates error message but returns ok
Mon, 18 Jun 2018 13:13:56 -0700 Fixed race condition where Android touch events could get scaled by a render target's viewport
Thu, 10 May 2018 08:25:23 +0300 do the direct3d tap dance for overscan hint only if SDL_VIDEO_RENDER_D3D == 1
Mon, 07 May 2018 19:52:25 -0700 Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window
Wed, 03 Jan 2018 10:03:25 -0800 Updated copyright for 2018
Tue, 12 Dec 2017 16:34:16 -0800 Fixed bug 3981 - Inverted logic bug in SDL_renderer "overscan" feature
Fri, 08 Dec 2017 14:30:10 -0800 Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder()
Thu, 21 Apr 2016 03:16:44 -0400 Initial shot at a renderer target for Apple's Metal API.
Thu, 12 Oct 2017 08:37:55 -0700 Normalize touch events to the render viewport (thanks Sylvain!)
Mon, 14 Aug 2017 20:37:07 -0700 Fixed build warning
Mon, 14 Aug 2017 20:07:30 -0700 Fixed compiler warnings
Mon, 14 Aug 2017 16:34:54 -0700 Fixed bug 2344 - CHECK_WINDOW_MAGIC should include __FILE__ and __LINE__
Mon, 14 Aug 2017 05:51:44 -0700 Implemented more flexible blending modes for accelerated renderers
Sun, 13 Aug 2017 21:06:52 -0700 Fixed bug 3744 - missing SDLCALL in several functions
Sun, 13 Aug 2017 20:13:11 -0700 Fixed copy-paste error, thanks Alen!
Fri, 04 Aug 2017 23:00:30 +0200 Fixed compiler warnings about type conversions.
Wed, 02 Aug 2017 13:38:46 -0700 Fixed bug 3311 - Broken touch positions with SDL_RenderSetLogicalSize & HIGHDPI on iOS
Tue, 06 Jun 2017 14:06:40 -0400 Merged Eric Wing's overscan patch.
Mon, 04 Apr 2016 19:25:24 -0700 overscan (feature for SDL_RenderSetLogicalSize): Fix to ignore overscan hint when using the Direct3D 9 backend.
Sun, 21 Jun 2015 04:04:14 -0700 merged SDL 2.0.4 rc2
Wed, 17 Jun 2015 20:03:08 -0700 merged SDL 2.0.4rc1+
Wed, 03 Dec 2014 04:41:26 -0800 Adds support to control the scaling policy/mode of SDL_RenderSetLogicalSize for both letterbox (current behavior) and a new overscan mode (expand to fill the entire screen, even if some parts draw off the screen).
Fri, 03 Mar 2017 16:38:17 -0500 Fix some more compiler warnings on armcc.
Fri, 06 Jan 2017 21:17:33 -0500 Better fix for static analysis issue in SDL_DestroyRenderer().
Fri, 06 Jan 2017 00:40:22 -0800 Just roll back the entire portion of the commit from b6ec7005ca15 which caused bug 3544 until we figure out what the right static analysis fix is.
Fri, 06 Jan 2017 00:32:06 -0800 Fixed bug 3544 - Memory freeing bug in SDL_DestroyRenderer/SDL_DestroyTexture
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Thu, 24 Nov 2016 21:41:09 -0500 Fixed all known static analysis bugs, with checker-279 on macOS.
Fri, 14 Oct 2016 00:51:57 -0700 Fixed divide by zero if setting integer scale without setting logical width and height
Fri, 07 Oct 2016 23:40:44 -0700 Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
Fri, 07 Oct 2016 18:00:30 -0700 Fixed bug 3029 - software renderer cuts off edges when rotate-blitting with a multiple of 90 degrees
Sat, 01 Oct 2016 14:31:00 -0700 Fixed bug 3116 - renderer->hidden in SDL_RenderCopy(Ex)
Sat, 01 Oct 2016 13:29:30 -0700 Fixed bug 3174 - SDL_SetRenderTarget clip rect
Sat, 16 Jan 2016 21:25:10 +0100 Fixed compile warnings about type conversion.
Tue, 05 Jan 2016 16:39:18 -0500 SDL_RenderSetIntegerScale
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Sun, 27 Dec 2015 17:55:45 -0500 Fixed bug 3202 - Fix renderer visibility on a window maximized directly from the minimized state
Fri, 21 Aug 2015 23:50:37 +0200 Changed an error return value from 0 to NULL for consistency.
Fri, 19 Jun 2015 23:20:43 -0700 Fixed bug 1550 - SDL_RenderCopy/CopyEx in software should optionally render 8bit alpha
Thu, 28 May 2015 12:18:05 -0700 Fixed bug 2367 - Bad mouse motion coordinates with two windows where one has changed logical size
Tue, 26 May 2015 16:42:36 -0400 Drop out of SDL_UpdateTexture() early if the rectangle is zero pixels.
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Sun, 17 Aug 2014 14:34:41 -0700 Fixed bug where the render target is updated instead of the default output when the window is resized.
Sat, 16 Aug 2014 23:30:44 -0700 Fixed bug 2681 - dereference a NULL pointer dst_fmt in SDL_CreateTextureFromSurface function
Sat, 19 Apr 2014 13:15:41 -0700 Render: Allow empty cliprect.
Thu, 20 Mar 2014 16:23:18 -0400 Static analysis fix: uninitialized value.
Thu, 20 Mar 2014 11:14:44 -0400 Static analysis fix: division by zero.
Thu, 20 Mar 2014 10:41:47 -0400 Static analysis fix: uninitialized variables.
Mon, 10 Mar 2014 17:19:19 -0700 Fixed D3D9 initialization on Windows 8, which doesn't have D3DX
Mon, 10 Mar 2014 01:51:03 -0700 Converted David Ludwig's D3D11 renderer to C and optimized it.
Sun, 09 Mar 2014 11:36:47 -0700 Integrated David Ludwig's support for Windows RT
Thu, 28 Nov 2013 22:09:21 -0500 WinRT: merged with latest SDL 2.x/HG code
Sun, 27 Oct 2013 21:26:46 -0400 WinRT: merged with SDL 2.0.1 codebase
Tue, 13 Aug 2013 20:09:52 -0400 WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0