src/video/SDL_sysvideo.h
Sun, 04 Nov 2012 09:46:59 -0500 Merge with latest, official SDL code
Sat, 27 Oct 2012 22:48:04 -0400 WinRT: created a skeleton for a video driver, using a copy of the dummy driver for a base
Sun, 02 Feb 2014 23:41:46 -0500 Added Mir video target (thanks, Brandon!).
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Wed, 15 Jan 2014 11:34:03 -0800 Don't minimize fullscreen windows when destroying them.
Wed, 15 Jan 2014 11:17:09 -0800 Allow switching between FS and desktop FS.
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Sat, 14 Dec 2013 20:18:43 -0300 Wayland support
Thu, 14 Nov 2013 11:51:24 -0500 Renamed things named after BeOS to be named after Haiku instead.
Sun, 20 Oct 2013 21:18:05 -0400 Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!).
Sat, 28 Sep 2013 19:23:59 -0300 Removes unused property use_egl from internal structure gl_config
Sat, 28 Sep 2013 13:28:19 -0300 Raspberry Pi support (also unified UDEV and EVDEV support)
Fri, 20 Sep 2013 13:43:00 -0400 add in High DPI support (aka Retina)
Fri, 13 Sep 2013 17:42:46 -0700 Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
Mon, 19 Aug 2013 16:29:46 -0300 Fixes bug #2037, common EGL code for Android and X11
Wed, 31 Jul 2013 21:22:09 -0700 Documented why we have global and thread-local variables for the GL context.
Sun, 14 Jul 2013 18:17:28 -0700 Fixed bug 1919 - Window icon disappears as soon as a renderer is created
Thu, 11 Jul 2013 22:59:20 -0700 Fixed bug 1946 - OpenGL contexts in threads
Tue, 09 Jul 2013 12:58:54 -0700 SDL_GL_MakeCurrent: Only no-op redundant calls on *same* thread.
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Wed, 15 May 2013 22:25:00 +0200 Corrected internal function prototype.
Thu, 02 May 2013 23:12:03 +0200 Removed SDL prefix from internal function pointers for screen keyboard access.
Mon, 22 Apr 2013 18:14:55 -0700 Send mouse leave updates for Windows and X11.
Tue, 19 Mar 2013 21:53:33 -0700 Fixed bug 1763 - Constify SDL_UpdateWindowSurfaceRects()
Sun, 17 Mar 2013 09:44:58 -0700 Removed Nintendo DS support since nobody has volunteered to maintain it for over a year.
Sun, 17 Mar 2013 20:07:02 +0800 Add PSP support
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Mon, 31 Dec 2012 12:15:25 -0800 Added SDL_SetWindowMaximumSize() and SDL_GetWindowMaximumSize()
Mon, 31 Dec 2012 11:07:46 -0800 Added SDL_GetDisplayName(), with implementation for Mac OS X
Mon, 31 Dec 2012 10:14:38 -0800 Implemented SDL_HINT_ALLOW_TOPMOST for the Cocoa video driver
Sun, 18 Nov 2012 15:45:12 +0300 SetMinimumWindowSize for OS X
Wed, 07 Nov 2012 15:55:43 -0800 SDL no longer grabs the keyboard by default on X11.
Sun, 04 Nov 2012 21:53:28 -0800 Synchronized the on-screen keyboard state with whether we are accepting text input.
Tue, 23 Oct 2012 17:11:22 -0700 Added API for simple messagebox, courtesy of Mike Sartain
Thu, 13 Sep 2012 01:43:53 -0400 Added SDL_SetWindowBordered() API.
Sun, 12 Aug 2012 11:16:24 -0700 Fixed bug 1565 - some small GL context creation enhancements
Sat, 11 Aug 2012 10:15:59 -0700 Fixed bug 1564 - SDL has no function to open a screen keyboard on Android.
Wed, 18 Jul 2012 15:17:27 -0700 Improved simultaneous support for OpenGL and OpenGL ES
Mon, 20 Feb 2012 23:37:57 -0500 Add OpenGL 3.X context creation support
Sun, 08 Jan 2012 02:23:37 -0500 Fixed bug 1242 - PATCH: Improve support for OpenGL ES under X11
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Sat, 31 Dec 2011 09:16:08 -0500 Happy New Year!
Fri, 15 Jul 2011 17:05:32 -0700 Turn SDL_GL_MakeCurrent() into a no-op if setting the same context twice.
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Fri, 11 Mar 2011 08:49:20 -0800 Gamma support is back!
Sat, 26 Feb 2011 10:11:09 -0800 Restore the windowed position and size when coming back from fullscreen.
Wed, 16 Feb 2011 00:11:48 -0800 Fixed resetting the Direc3D renderer on mode change
Tue, 15 Feb 2011 23:07:14 -0800 Fixed a host of issues with Windows fullscreen modes. Toggling fullscreen OpenGL works now in my test environment.
Tue, 15 Feb 2011 13:59:59 -0800 Changed the concept of a render clip rect to a render viewport.
Sat, 12 Feb 2011 12:04:00 -0800 changeset: 5272:cb08ef104ac4
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Fri, 11 Feb 2011 20:49:13 -0800 There is only one width and height for the window. If those are changed during the course of a fullscreen mode change, then they'll stay that size when returning to windowed mode.
Fri, 11 Feb 2011 00:25:44 -0800 Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
Thu, 10 Feb 2011 14:44:25 -0800 Window coordinates are in the global space and windows are not tied to a particular display.
Thu, 10 Feb 2011 12:14:37 -0800 Be explicit about what display you're querying. The default display is 0.
Thu, 10 Feb 2011 11:39:08 -0800 Removed gamma support since it wasn't widely used and not well supported.
Fri, 04 Feb 2011 12:26:01 -0800 Don't free the surface since the application might be still using it.
Thu, 03 Feb 2011 15:49:37 -0800 Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Thu, 03 Feb 2011 11:16:57 -0800 Extended SDL_SetWindowData() to allow arbitrary named values.
Wed, 02 Feb 2011 14:34:54 -0800 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.