Thu, 31 Aug 2006 22:15:07 +0000Added int32 and float32 support (and some others!) to BeOS audio backend.
Ryan C. Gordon <icculus@icculus.org> [Thu, 31 Aug 2006 22:15:07 +0000] rev 1997
Added int32 and float32 support (and some others!) to BeOS audio backend.
Untested: No BeOS system here for compiling!

Thu, 31 Aug 2006 21:43:25 +0000Added int32 support to Amiga audio driver and cleaned up some other details
Ryan C. Gordon <icculus@icculus.org> [Thu, 31 Aug 2006 21:43:25 +0000] rev 1996
Added int32 support to Amiga audio driver and cleaned up some other details
in driver initialization. May need tweaking: I can't compile the amiga driver
here.

Thu, 31 Aug 2006 21:28:21 +0000ALSA backend can handle int32 and float32 data directly.
Ryan C. Gordon <icculus@icculus.org> [Thu, 31 Aug 2006 21:28:21 +0000] rev 1995
ALSA backend can handle int32 and float32 data directly.

Thu, 31 Aug 2006 21:00:10 +0000Added int32 adn float32 support to SDL_LoadWAV_RW().
Ryan C. Gordon <icculus@icculus.org> [Thu, 31 Aug 2006 21:00:10 +0000] rev 1994
Added int32 adn float32 support to SDL_LoadWAV_RW().

Thu, 31 Aug 2006 20:59:42 +0000Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org> [Thu, 31 Aug 2006 20:59:42 +0000] rev 1993
Reordered the favored audio format list a little.

Tue, 29 Aug 2006 08:24:16 +0000Take advantage of the existing SDL blitters for normal copy blits.
Sam Lantinga <slouken@libsdl.org> [Tue, 29 Aug 2006 08:24:16 +0000] rev 1992
Take advantage of the existing SDL blitters for normal copy blits.

Mon, 28 Aug 2006 17:35:15 +0000Clear the second texture stage explicitly
Sam Lantinga <slouken@libsdl.org> [Mon, 28 Aug 2006 17:35:15 +0000] rev 1991
Clear the second texture stage explicitly

Mon, 28 Aug 2006 17:34:50 +0000The dummy renderer can task advantage of the MASK optimization too, though performance probably doesn't matter here...
Sam Lantinga <slouken@libsdl.org> [Mon, 28 Aug 2006 17:34:50 +0000] rev 1990
The dummy renderer can task advantage of the MASK optimization too, though performance probably doesn't matter here...

Mon, 28 Aug 2006 14:10:46 +0000Optimized the copy blitters a little bit
Sam Lantinga <slouken@libsdl.org> [Mon, 28 Aug 2006 14:10:46 +0000] rev 1989
Optimized the copy blitters a little bit

Mon, 28 Aug 2006 04:39:37 +0000Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org> [Mon, 28 Aug 2006 04:39:37 +0000] rev 1988
Figured out how texture stages work, thanks to this:
http://www.toymaker.info/Games/html/texture_states.html
Both color and alpha source modulation work now! :)