src/SDL_compat.c
Wed, 16 Feb 2011 02:57:00 -0800 Setup the screensaver in the OpenGL case as well.
Wed, 16 Feb 2011 02:55:46 -0800 Fixed bug #963 (Crash with OpenGL & window resizing)
Wed, 16 Feb 2011 01:40:44 -0800 Needed to allocate memory for the shadow surface if we needed to create one.
Wed, 16 Feb 2011 01:26:39 -0800 Okay, _now_ SDL_WM_ToggleFullScreen() works on all platforms. :)
Tue, 15 Feb 2011 13:59:59 -0800 Changed the concept of a render clip rect to a render viewport.
Sun, 13 Feb 2011 23:09:18 -0800 Center the old SDL 1.2 screen in the window if we can't get the size we wanted.
Sun, 13 Feb 2011 13:46:10 -0800 A few fixes:
Sun, 13 Feb 2011 01:31:07 -0800 Whoops, work in progress, didn't mean to commit.
Sun, 13 Feb 2011 01:29:29 -0800 Updated the platform test for the new CPU feature functions.
Sat, 12 Feb 2011 08:17:37 -0800 Only expose the OpenGL flag to SDL 1.2 if it was requested.
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Fri, 11 Feb 2011 10:13:30 -0800 Fixed compiling on Windows
Thu, 10 Feb 2011 12:14:37 -0800 Be explicit about what display you're querying. The default display is 0.
Thu, 10 Feb 2011 11:39:08 -0800 Removed gamma support since it wasn't widely used and not well supported.
Fri, 04 Feb 2011 12:22:52 -0800 Removed unused variables
Thu, 03 Feb 2011 21:13:55 -0800 Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
Thu, 03 Feb 2011 16:57:38 -0800 Fixed crash if SDL_VideoDriverName() is passed a NULL namebuf
Thu, 03 Feb 2011 01:13:48 -0800 Create the video texture based on the available texture formats, not the backbuffer format.
Thu, 03 Feb 2011 00:19:40 -0800 Made it possible to create a texture of any format, even if not supported by the renderer.
Tue, 01 Feb 2011 21:23:43 -0800 Making the API simpler, removed support for palettized video modes and textures.
Tue, 01 Feb 2011 19:19:43 -0800 The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Tue, 01 Feb 2011 12:19:46 -0800 Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Thu, 27 Jan 2011 14:45:06 -0800 Improved timer implementation
Wed, 19 Jan 2011 16:06:47 -0800 Florian Forster to sdl
Mon, 27 Sep 2010 01:30:42 -0700 Minor cleanup in patches from Coursoud
Mon, 27 Sep 2010 00:48:56 -0700 Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette
Sun, 22 Aug 2010 12:39:27 -0700 Merged Daniel's Google Summer of Code work from SDL-gsoc2010_IME
Sun, 22 Aug 2010 12:35:34 -0700 Cleanup from the Android commit
Mon, 12 Jul 2010 14:17:43 -0400 Changed Start/StopTextInput back to not take any parameters.
Sat, 10 Jul 2010 13:15:47 -0400 Changed StopTextInput to take an SDL_Window parameter.
Thu, 08 Jul 2010 01:35:47 -0400 Changed StartTextInput to take an SDL_Window parameter.
Sun, 22 Aug 2010 12:23:55 -0700 Merged Paul's Google Summer of Code work from SDL-gsoc2010_android
Thu, 10 Jun 2010 18:54:23 +1200 Added (partially implemented) android video backend and associated files needed to build
Sat, 26 Jun 2010 08:56:48 -0700 Mostly cleaned up warnings with -Wmissing-prototypes
Mon, 24 May 2010 22:56:36 -0700 SDL_KillThread() is no longer supported - it was always dangerous! :)
Sun, 09 May 2010 20:47:22 -0700 Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
Thu, 25 Mar 2010 01:08:26 -0700 General improvements for user custom event registration
Sun, 24 Jan 2010 21:10:53 +0000 Fixed bug #926
Thu, 21 Jan 2010 06:21:52 +0000 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Thu, 17 Dec 2009 07:47:03 +0000 Fixed compile error on Windows.
Wed, 16 Dec 2009 19:50:51 +0000 Initial band-aids on SDL_GetMouseState() API breakage. More work to come.
Wed, 16 Dec 2009 10:59:51 +0000 Implemented SDL_setenv(), moved SDL_putenv() to compat.
Thu, 03 Dec 2009 08:43:12 +0000 Added support for SDL 1.2 environment variables:
Tue, 01 Dec 2009 05:57:15 +0000 Work in progress on multi-display support:
Sat, 19 Sep 2009 13:29:40 +0000 Merged a cleaned up version of Jiang's code changes from Google Summer of Code 2009
Sat, 23 May 2009 22:41:08 +0000 indent
Mon, 23 Mar 2009 05:37:45 +0000 Date: Thu, 05 Feb 2009 17:27:54 +0100
Tue, 13 Jan 2009 03:53:22 +0000 Fixed NULL pointer dereference
Mon, 12 Jan 2009 08:46:28 +0000 Fixed Visual C++ build
Mon, 12 Jan 2009 08:23:12 +0000 Don't disable the screen saver by default for windows applications
Mon, 12 Jan 2009 06:19:05 +0000 Added an API to enable/disable the screen saver.
Fri, 02 Jan 2009 17:39:48 +0000 Implemented SDL_SetWindowIcon(), with translucent icon support under X11.
Sat, 20 Dec 2008 12:00:00 +0000 Date: Fri, 19 Dec 2008 20:17:35 +0100
Tue, 16 Dec 2008 17:40:30 +0000 Use the desktop format instead of an arbitrary one.
Fri, 12 Dec 2008 06:46:20 +0000 Added current_w and current_h to SDL_VideoInfo for SDL 1.2 compatibility
Mon, 08 Dec 2008 00:27:32 +0000 Updated copyright date
Sun, 07 Dec 2008 22:48:06 +0000 Fixed updating the video surface when the palette changes
Sun, 07 Dec 2008 22:29:58 +0000 Better default format for Mac OS X
Sat, 06 Dec 2008 05:49:53 +0000 Fixed SDL_SetAlpha compatibility function to match the documentation
Fri, 05 Dec 2008 06:19:49 +0000 Fixed crashes when resizing video modes