include/SDL_config_winrt.h
Fri, 28 Sep 2018 13:41:04 +0300 configury, cmake: add check for endpointvolume.h :
Tue, 21 Aug 2018 13:29:21 -0700 Added a dummy sensor driver
Sat, 04 Aug 2018 11:52:46 -0400 SDL_exp
Wed, 17 Jan 2018 11:53:09 -0500 SDL_log10
Wed, 03 Jan 2018 10:03:25 -0800 Updated copyright for 2018
Wed, 06 Dec 2017 12:24:32 -0500 audio: Port WASAPI to WinRT, remove XAudio2 backend.
Sat, 04 Nov 2017 17:35:03 -0700 Added SDL_fmod() and SDL_fmodf()
Sat, 09 Sep 2017 08:36:37 -0700 Fixed bug 3760 - RWops doesn't check for integer overflow when stdio_fseek only supports 32 bits
Mon, 20 Feb 2017 10:55:33 -0800 Updated config headers to override the base SDL_config.h if both are included
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Sun, 20 Nov 2016 21:34:54 -0800 Renaming of guard header names to quiet -Wreserved-id-macro
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Sun, 29 Nov 2015 19:33:11 -0500 WinRT: added Win10/UWP (Universal Windows Platform) support
Thu, 26 Nov 2015 13:51:03 -0500 WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms
Thu, 26 Nov 2015 00:41:39 -0500 WinRT: lots of display and windowing related fixes
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Sun, 28 Dec 2014 22:10:24 +0100 Fixed copyright date.
Sun, 02 Nov 2014 10:32:25 -0500 WinRT: enabled OpenGL ES 2 support on Windows Phone
Sun, 17 Aug 2014 13:11:55 -0700 Removed SDL_round() because the license wasn't compatible with zlib
Sat, 16 Aug 2014 23:23:15 -0700 Added SDL_round(), contributed by Benoit Pierre - thanks!
Fri, 04 Jul 2014 18:20:23 -0400 Made the latest XInput + Haptic changes compile and run on WinRT
Thu, 03 Jul 2014 15:39:55 -0700 Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
Sat, 07 Jun 2014 18:20:01 -0700 Added SDL_sqrtf(), SDL_tan(), SDL_tanf()
Tue, 06 May 2014 00:13:07 -0400 Fix build on Windows targets without dxgi.h, like MingW32.
Wed, 12 Mar 2014 11:57:15 -0400 Fixed various build and runtime errors when using WinRT with VS2012.
Sun, 09 Mar 2014 11:06:11 -0700 Fixed line endings on WinRT source code
Sat, 21 Dec 2013 10:08:11 -0500 WinRT: enabled OpenGL ES 2 support by default
Fri, 29 Nov 2013 00:21:56 -0500 WinRT: removed a now-complete TODO comment regarding Direct3D 11
Fri, 29 Nov 2013 00:19:46 -0500 WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in
Mon, 04 Nov 2013 19:54:29 -0500 WinRT: added experimental OpenGL ES 2.0 support
Wed, 04 Sep 2013 19:55:45 -0400 WinRT: more renaming of "windowsrt" to "winrt"