Sam Lantinga [Wed, 14 Jul 2010 21:25:15 -0700] rev 4527
Added support for testing window manager icons
Sam Lantinga [Wed, 14 Jul 2010 07:48:35 -0700] rev 4526
Fixed bug #1000
Don't crash if someone tries to delete a context after we've unloaded the library. In this case it's SDL_compat that doesn't know SDL_VideoQuit() has been called. Hmm...
Sam Lantinga [Wed, 14 Jul 2010 07:31:35 -0700] rev 4525
pelya 2010-07-12 03:53:48 PDT
In function GLES_RenderCopy() in SDL_renderer_gles.c:819 there is one memcpy()
that can be avoided if we're updating whole texture.
Because of that the SDL 1.3 in compatibility mode is working even slower than
software rendering in SDL 1.2.
Sam Lantinga [Wed, 14 Jul 2010 07:25:07 -0700] rev 4524
Zero any fields not explicitly filled in.
Sam Lantinga [Wed, 14 Jul 2010 01:02:18 -0700] rev 4523
Now that the fullscreen wm state works, enable the video modes. Yay! :)
Sam Lantinga [Wed, 14 Jul 2010 00:56:08 -0700] rev 4522
Fixed setting fullscreen and maximized states for windows that haven't been mapped yet.
Sam Lantinga [Wed, 14 Jul 2010 00:28:15 -0700] rev 4521
Let the window manager know we're a "normal" window
Sam Lantinga [Wed, 14 Jul 2010 00:08:46 -0700] rev 4520
Much better debugging of property changes
Sam Lantinga [Tue, 13 Jul 2010 23:14:00 -0700] rev 4519
Turned off debug spew
Sam Lantinga [Tue, 13 Jul 2010 23:11:10 -0700] rev 4518
Lots of prep for the "real" way to support fullscreen mode on modern window managers.
Unfortunately, this doesn't work. I also noticed that maximizing doesn't work as well. Also xprop hangs when trying to list properties of SDL windows.... ???