Sat, 01 Dec 2018 12:19:11 -0500 |
android: use cpufeatures to support SDL_HasNEON() (thanks, Sylvain!).
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Fri, 02 Nov 2018 17:18:03 -0700 |
Fixed bug 4315 - little Warning in Android_JNI_CaptureAudioBuffer
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Sun, 28 Oct 2018 14:17:21 -0700 |
Fixed bug 4335 - Android NDK build error
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Tue, 21 Aug 2018 12:11:34 -0700 |
First pass on the new SDL sensor API
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Thu, 09 Aug 2018 16:00:17 -0700 |
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
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Sun, 24 Jun 2018 15:21:01 -0400 |
android: Android.mk should only preserve debug symbols in debug builds.
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Sat, 16 Dec 2017 10:40:41 -0800 |
Added Android build script for SDL
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Sun, 12 Nov 2017 22:51:12 -0800 |
Updated SDL's YUV support, many thanks to Adrien Descamps
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Fri, 22 Sep 2017 08:31:02 -0700 |
Removed non-existent files
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Fri, 22 Sep 2017 08:30:52 -0700 |
Added stubs for simple Steam Controller support
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Wed, 30 Aug 2017 14:25:01 -0700 |
Fixed bug 3789 - Android : small clean up
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Sun, 13 Aug 2017 17:59:59 -0700 |
Fixed bug 2839 - No way to create pre-built libraries for Android
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Sat, 12 Aug 2017 08:15:09 -0700 |
Fixed bug 3191 - haptic system on android?
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Fri, 10 Feb 2017 11:21:15 -0800 |
Make sure the memory barrier functions are always available, and now they are implemented on Android __ARM_ARCH_5TE__
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Wed, 06 May 2015 21:11:06 +0200 |
Android: Replaced spaces with tab in Android.mk file.
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Mon, 11 Aug 2014 17:25:53 -0700 |
Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath()
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Sun, 15 Jun 2014 13:01:10 -0700 |
Fixed Android error on static lib build, if relative NDK_MODULE_PATH used
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Wed, 08 Jan 2014 00:45:29 -0500 |
Add Dynamic API to Android makefile.
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Thu, 10 Oct 2013 21:51:39 -0700 |
Fixed bug 2146 - Enable static linking of libSDL on Android
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Wed, 09 Oct 2013 10:29:01 -0300 |
Adds test framework to Android.mk and a simple utility to build Android projects
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Tue, 20 Aug 2013 19:57:11 -0400 |
Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
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Mon, 19 Aug 2013 16:29:46 -0300 |
Fixes bug #2037, common EGL code for Android and X11
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Mon, 22 Jul 2013 02:51:45 -0700 |
Android: Removed all unnecessary dependencies on C++.
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Mon, 17 Jun 2013 07:14:20 -0700 |
Improved include paths for projects using SDL on Android
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Sun, 23 Sep 2012 01:37:44 -0700 |
Fixed bug 1606 - SDL does not implement SDL_GetPowerInfo() for Android.
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Mon, 30 Jan 2012 20:09:50 -0500 |
Updated Android Makefile for SDL2
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Tue, 10 Jan 2012 21:07:09 -0500 |
David Carre cpasjuste@gmail.com
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Sun, 06 Feb 2011 02:35:14 -0800 |
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
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Thu, 03 Feb 2011 01:30:28 -0800 |
Fixed building for Android
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Mon, 24 Jan 2011 21:31:32 -0800 |
Fixed Android build
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Mon, 24 Jan 2011 21:20:30 -0800 |
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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Sat, 15 Jan 2011 12:41:59 -0800 |
Updated the atomic API for better use cases
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Thu, 06 Jan 2011 16:11:21 -0800 |
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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