Sun, 14 Feb 2010 15:16:13 +0000Fixed compile error using Borland C++
Sam Lantinga [Sun, 14 Feb 2010 15:16:13 +0000] rev 3705
Fixed compile error using Borland C++

Fri, 12 Feb 2010 17:14:41 +0000Merged r5549:5550 from branches/SDL-1.2: ALSA 6-channel swizzle fix.
Ryan C. Gordon [Fri, 12 Feb 2010 17:14:41 +0000] rev 3704
Merged r5549:5550 from branches/SDL-1.2: ALSA 6-channel swizzle fix.

Fri, 05 Feb 2010 19:23:59 +0000Merged r5547:5548 from branches/SDL-1.2: FreeBSD joystick uninit'd var fix.
Ryan C. Gordon [Fri, 05 Feb 2010 19:23:59 +0000] rev 3703
Merged r5547:5548 from branches/SDL-1.2: FreeBSD joystick uninit'd var fix.

Mon, 01 Feb 2010 02:52:19 +0000Migrated most of the TODO list to the SDL 1.3 Roadmap wiki
Sam Lantinga [Mon, 01 Feb 2010 02:52:19 +0000] rev 3702
Migrated most of the TODO list to the SDL 1.3 Roadmap wiki

Mon, 01 Feb 2010 01:19:37 +0000Fixed showing and hiding fullscreen windows
Sam Lantinga [Mon, 01 Feb 2010 01:19:37 +0000] rev 3701
Fixed showing and hiding fullscreen windows

Wed, 27 Jan 2010 05:14:22 +0000Fixed bug #743
Sam Lantinga [Wed, 27 Jan 2010 05:14:22 +0000] rev 3700
Fixed bug #743

The arrow keys and keypad arrow keys have almost the same scancodes!

Tue, 26 Jan 2010 06:01:33 +0000Removed test for "driver is valid, but doesn't see any audio devices."
Ryan C. Gordon [Tue, 26 Jan 2010 06:01:33 +0000] rev 3699
Removed test for "driver is valid, but doesn't see any audio devices."

It was causing problems, and it really doesn't make sense to do it that way.

Fixes Bugzilla #834.

Sun, 24 Jan 2010 21:13:33 +0000Fixed bug #928
Sam Lantinga [Sun, 24 Jan 2010 21:13:33 +0000] rev 3698
Fixed bug #928

The change notes for SDL 1.3 will be moving to the wiki.

Sun, 24 Jan 2010 21:10:53 +0000Fixed bug #926
Sam Lantinga [Sun, 24 Jan 2010 21:10:53 +0000] rev 3697
Fixed bug #926

Updated copyright to LGPL version 2.1 and year 2010

Sun, 24 Jan 2010 20:47:20 +0000Fixed bug #935
Sam Lantinga [Sun, 24 Jan 2010 20:47:20 +0000] rev 3696
Fixed bug #935

Patrice Mandin

Hello,

I originally added pth support for threads in SDL 1.2 because on the Atari
platform we did not have any thread library.

I think pth support could be removed from SDL 1.3 for two reasons:

- Atari platform removed

- pth does not provides real (preemptive) threads, because it is user space,
and expect the application to call one of its function to give CPU to another
thread. So it is not exactly useful for applications, that expect threads to
run simultaneously.