Mon, 13 Aug 2007 06:24:56 +0000Added SSE version of SDL_FillRect() for 32-bit ARGB surfaces
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Aug 2007 06:24:56 +0000] rev 2239
Added SSE version of SDL_FillRect() for 32-bit ARGB surfaces

Mon, 13 Aug 2007 03:03:23 +0000Shark rules!
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Aug 2007 03:03:23 +0000] rev 2238
Shark rules!
* Loop optimization for Mac OS X - should this generally be applied?

Mon, 13 Aug 2007 02:38:59 +0000Advertise the most efficient format for the screen. Of course SDL code needs
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Aug 2007 02:38:59 +0000] rev 2237
Advertise the most efficient format for the screen. Of course SDL code needs
to be fixed to handle framebuffers with alpha...

Sun, 12 Aug 2007 18:53:51 +0000This is byte order dependent.
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Aug 2007 18:53:51 +0000] rev 2236
This is byte order dependent.

Sun, 12 Aug 2007 18:44:49 +0000indent
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Aug 2007 18:44:49 +0000] rev 2235
indent

Sun, 12 Aug 2007 18:27:44 +0000Gained 5 FPS in testsprite because Mac OS X memset is highly optimized
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Aug 2007 18:27:44 +0000] rev 2234
Gained 5 FPS in testsprite because Mac OS X memset is highly optimized

Sun, 12 Aug 2007 16:53:58 +0000Test using glTextureRangeAPPLE
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Aug 2007 16:53:58 +0000] rev 2233
Test using glTextureRangeAPPLE
This actually ends up being quite a bit slower on my MacBook, but I'm
checking it in to test on a PPC iMac.

Maybe someone knows why it's slower?

Sun, 12 Aug 2007 16:26:10 +0000indent
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Aug 2007 16:26:10 +0000] rev 2232
indent

Sun, 12 Aug 2007 15:41:36 +0000Fixed compiling the Altivec blit code
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Aug 2007 15:41:36 +0000] rev 2231
Fixed compiling the Altivec blit code

Sun, 12 Aug 2007 07:02:28 +0000Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Aug 2007 07:02:28 +0000] rev 2230
Optimized OpenGL renderer for Mac OS X.
The SDL 1.2 API version of testsprite went from 120 FPS to 320 FPS. :)