Fri, 04 Feb 2011 09:07:39 -0800Fixed compile error SDL-1.2
Sam Lantinga [Fri, 04 Feb 2011 09:07:39 -0800] rev 5170
Fixed compile error

Thu, 03 Feb 2011 21:13:55 -0800Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
Sam Lantinga [Thu, 03 Feb 2011 21:13:55 -0800] rev 5169
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.

Thu, 03 Feb 2011 17:42:58 -0800Fixed recursion crash when setting SDL_VIDEO_RENDERER=software
Sam Lantinga [Thu, 03 Feb 2011 17:42:58 -0800] rev 5168
Fixed recursion crash when setting SDL_VIDEO_RENDERER=software

Thu, 03 Feb 2011 16:57:38 -0800Fixed crash if SDL_VideoDriverName() is passed a NULL namebuf
Sam Lantinga [Thu, 03 Feb 2011 16:57:38 -0800] rev 5167
Fixed crash if SDL_VideoDriverName() is passed a NULL namebuf

Thu, 03 Feb 2011 15:49:37 -0800Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga [Thu, 03 Feb 2011 15:49:37 -0800] rev 5166
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.

Thu, 03 Feb 2011 11:16:57 -0800Extended SDL_SetWindowData() to allow arbitrary named values.
Sam Lantinga [Thu, 03 Feb 2011 11:16:57 -0800] rev 5165
Extended SDL_SetWindowData() to allow arbitrary named values.

Thu, 03 Feb 2011 10:03:55 -0800Added an intro to the features and goals of the 2D rendering API.
Sam Lantinga [Thu, 03 Feb 2011 10:03:55 -0800] rev 5164
Added an intro to the features and goals of the 2D rendering API.

Thu, 03 Feb 2011 02:45:29 -0800Making the API simpler, moved the surface drawing functions to the software renderer.
Sam Lantinga [Thu, 03 Feb 2011 02:45:29 -0800] rev 5163
Making the API simpler, moved the surface drawing functions to the software renderer.

Thu, 03 Feb 2011 02:42:50 -0800Updated for API changes
Sam Lantinga [Thu, 03 Feb 2011 02:42:50 -0800] rev 5162
Updated for API changes

Thu, 03 Feb 2011 01:30:28 -0800Fixed building for Android
Sam Lantinga [Thu, 03 Feb 2011 01:30:28 -0800] rev 5161
Fixed building for Android