Thu, 07 Dec 2017 09:35:28 -0800The Metal view is a full SDL_uikitview to support multi-touch
Sam Lantinga <slouken@libsdl.org> [Thu, 07 Dec 2017 09:35:28 -0800] rev 11728
The Metal view is a full SDL_uikitview to support multi-touch

Wed, 06 Dec 2017 16:37:55 -0500cocoa: Added two missing files from hg changeset bc7ca7cfa6ca.
Ryan C. Gordon <icculus@icculus.org> [Wed, 06 Dec 2017 16:37:55 -0500] rev 11727
cocoa: Added two missing files from hg changeset bc7ca7cfa6ca.

Fixes Bugzilla #3975.

Wed, 06 Dec 2017 12:24:32 -0500audio: Port WASAPI to WinRT, remove XAudio2 backend.
Ryan C. Gordon <icculus@icculus.org> [Wed, 06 Dec 2017 12:24:32 -0500] rev 11726
audio: Port WASAPI to WinRT, remove XAudio2 backend.

XAudio2 doesn't have capture support, so WASAPI was to replace it; the holdout
was WinRT, which still needed it as its primary audio target until the WASAPI
code code be made to work.

The support matrix now looks like:

WinXP: directsound by default, winmm as a fallback for buggy drivers.
Vista+: WASAPI (directsound and winmm as fallbacks for debugging).
WinRT: WASAPI

Wed, 06 Dec 2017 13:48:51 -0500winrt: Patched to compile on Ryan's workstation. :)
Ryan C. Gordon <icculus@icculus.org> [Wed, 06 Dec 2017 13:48:51 -0500] rev 11725
winrt: Patched to compile on Ryan's workstation. :)

I'm not sure why I needed this, but it appears to fix the build on VS2015 here.

Mon, 04 Dec 2017 20:37:01 -0800Fixed bug 3974 - Fix SDL_WarpMouseInWindow on both KMSDRM and RaspberryPi drivers
Sam Lantinga <slouken@libsdl.org> [Mon, 04 Dec 2017 20:37:01 -0800] rev 11724
Fixed bug 3974 - Fix SDL_WarpMouseInWindow on both KMSDRM and RaspberryPi drivers

Manuel Alfayate Corchete

This patch fixes SDL_WarpMouseInWindow() in both the KMSDRM and Raspberry Pi graphic backends.

Mon, 04 Dec 2017 20:35:01 -0800Fixed bug 3975 - Add GLES2 support for macOS via ANGLE library
Sam Lantinga <slouken@libsdl.org> [Mon, 04 Dec 2017 20:35:01 -0800] rev 11723
Fixed bug 3975 - Add GLES2 support for macOS via ANGLE library

Andrey

Seems latest google angle library successfully built & tested under macOS'es.

https://github.com/google/angle

We need to use GLES2 to implement true cross-platform code.

Mon, 04 Dec 2017 20:26:09 -0800Removed spurious debug output
Sam Lantinga <slouken@libsdl.org> [Mon, 04 Dec 2017 20:26:09 -0800] rev 11722
Removed spurious debug output

Mon, 04 Dec 2017 19:28:03 +0200Fixed SDL_Log not working on windows if the output is being redirected.
Olli Kallioinen <olli.kallioinen@iki.fi> [Mon, 04 Dec 2017 19:28:03 +0200] rev 11721
Fixed SDL_Log not working on windows if the output is being redirected.

Mon, 04 Dec 2017 20:21:52 -0800Fixed typos (thanks Martin!)
Sam Lantinga <slouken@libsdl.org> [Mon, 04 Dec 2017 20:21:52 -0800] rev 11720
Fixed typos (thanks Martin!)

Sun, 03 Dec 2017 20:27:08 -0800Fixed name of eglCreatePbufferSurface function
Sam Lantinga <slouken@libsdl.org> [Sun, 03 Dec 2017 20:27:08 -0800] rev 11719
Fixed name of eglCreatePbufferSurface function