Wed, 20 Nov 2019 20:40:50 +0300 |
added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.)
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Tue, 22 Oct 2019 10:25:55 -0700 |
Fixed the location of controller_type.h in the Visual Studio project
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Tue, 15 Oct 2019 09:07:12 -0400 |
windows: Remove /ARCH:SSE option from x64 Visual Studio builds.
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Wed, 19 Jun 2019 15:54:21 -0700 |
Rolling back GameCube HIDAPI support
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Sat, 16 Mar 2019 19:46:37 -0700 |
Fixed Visual Studio build
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Fri, 12 Oct 2018 22:05:58 -0700 |
Remove machine-specific IncludePath from SDL.vcxproj
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Thu, 23 Aug 2018 02:48:47 -0700 |
Added display event files to the Visual Studio projects
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Tue, 21 Aug 2018 13:42:44 -0700 |
Added the dummy sensor driver to the Visual Studio projects
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Thu, 09 Aug 2018 16:00:17 -0700 |
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
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Sat, 04 Aug 2018 11:52:46 -0400 |
SDL_exp
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Sun, 01 Jul 2018 10:11:15 +0300 |
uniform filename cases in windows project files
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Wed, 17 Jan 2018 11:53:09 -0500 |
SDL_log10
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Fri, 08 Dec 2017 16:12:53 -0800 |
Removed duplicate entry for SDL_wasapi.h
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Wed, 06 Dec 2017 12:24:32 -0500 |
audio: Port WASAPI to WinRT, remove XAudio2 backend.
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Sun, 12 Nov 2017 22:51:12 -0800 |
Updated SDL's YUV support, many thanks to Adrien Descamps
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Sat, 04 Nov 2017 17:35:03 -0700 |
Added SDL_fmod() and SDL_fmodf()
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Sun, 27 Aug 2017 22:20:17 -0700 |
Added Vulkan support to the Visual Studio 2010 solution
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Tue, 14 Feb 2017 03:03:27 -0500 |
wasapi: Initial WASAPI support, for Windows Vista and later.
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Tue, 06 Dec 2016 02:23:54 -0500 |
Refactored the audio queueing code to a generic SDL_DataQueue interface.
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Mon, 05 Dec 2016 21:28:27 -0800 |
Fixed SDL always being built because of missing headers in the project.
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Fri, 05 Aug 2016 01:44:15 -0400 |
audio: Removed internal SDL_audiomem.h and macros.
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Mon, 07 Sep 2015 13:25:36 -0400 |
Fix Bug 3114: SDL's MSVC-2010+ projects can fail to build via a custom VS .sln
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Wed, 29 Jul 2015 17:19:09 -0700 |
Turn on debug info generation for release configs.
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Sun, 14 Jun 2015 18:57:05 -0700 |
Only use explicit inlining - otherwise Visual Studio 2010 will inline SDL_zero(info) in SDL_vsnprintf() into a memset() call when compiling the Release x64 configuration.
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Sun, 14 Jun 2015 18:21:04 -0700 |
Updated Visual Studio projects
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Sat, 12 May 2012 23:32:51 -0700 |
Added VS2010 solution for SDL-1.2
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