src/video/SDL_fillrect.c
Wed, 03 Jan 2018 10:03:25 -0800 Updated copyright for 2018
Wed, 06 Sep 2017 04:32:30 -0700 Fixed bug 3780 - GCC 7 implicit fallthrough warnings
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Sun, 31 May 2015 11:38:10 -0400 Fixed swizzle of SDL_FillRect() on 24-bit surface (thanks, "nagydavid91"!).
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Sun, 22 Feb 2015 20:34:08 -0500 Fixed bug 2868 - SDL_FillRect can crash if surface's clip-rect is out-of-bounds
Wed, 19 Mar 2014 16:52:26 -0400 Static analysis fix: "Value stored to 'p' is never read"
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Sat, 16 Nov 2013 11:54:16 -0800 Fixed bug 2241 - SSE intrinsic in fillrect MMX path
Wed, 21 Aug 2013 10:34:32 -0300 Fix a couple of warnings
Wed, 21 Aug 2013 10:13:12 -0300 More fixes for -Wdeclaration-after-statement
Wed, 21 Aug 2013 10:12:16 -0300 Fixes for -Wdeclaration-after-statement
Wed, 21 Aug 2013 09:47:10 -0300 OCD fixes: Adds a space after /* (glory to regular expressions!)
Wed, 21 Aug 2013 09:43:09 -0300 OCD fixes: Adds a space before */
Sun, 31 Mar 2013 12:48:50 -0400 Make SDL_SetError and friends unconditionally return -1.
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Tue, 15 Feb 2011 13:59:59 -0800 Changed the concept of a render clip rect to a render viewport.
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Sun, 24 Jan 2010 21:10:53 +0000 Fixed bug #926
Wed, 09 Dec 2009 15:56:56 +0000 Added interfaces for batch drawing of points, lines and rects:
Sat, 10 Jan 2009 18:32:24 +0000 Fixed Visual C++ release build for Visual C++ 2005
Wed, 24 Dec 2008 12:17:25 +0000 Don't unlock a surface we didn't lock
Sat, 20 Dec 2008 13:14:28 +0000 Added stubs for software implementations of blending fills and line drawing