Wed, 19 Feb 2020 08:26:00 -0800Fixed support for third party Xbox 360 wireless controller dongle
Sam Lantinga <slouken@libsdl.org> [Wed, 19 Feb 2020 08:26:00 -0800] rev 13540
Fixed support for third party Xbox 360 wireless controller dongle

Tue, 18 Feb 2020 01:44:07 -0500dynapi: Fixed build on non-Android platforms.
Ryan C. Gordon <icculus@icculus.org> [Tue, 18 Feb 2020 01:44:07 -0500] rev 13539
dynapi: Fixed build on non-Android platforms.

Mon, 17 Feb 2020 14:15:47 -0800Added Android SDK conditionals to game controller mappings
Sam Lantinga <slouken@libsdl.org> [Mon, 17 Feb 2020 14:15:47 -0800] rev 13538
Added Android SDK conditionals to game controller mappings
The Nintendo Switch Pro controller has a different mapping on Android 10 and newer

Mon, 17 Feb 2020 13:54:45 -0800Made SDL_GetAndroidSDKVersion() available for applications
Sam Lantinga <slouken@libsdl.org> [Mon, 17 Feb 2020 13:54:45 -0800] rev 13537
Made SDL_GetAndroidSDKVersion() available for applications

Mon, 17 Feb 2020 16:15:04 -0500opengl: Backed out hg changeset 0c915d307499
Ryan C. Gordon <icculus@icculus.org> [Mon, 17 Feb 2020 16:15:04 -0500] rev 13536
opengl: Backed out hg changeset 0c915d307499

This is the OpenGL line drawing fix for Bugzilla #3182, but there's some
disagreement about what the renderers should do here, so I'm backing this out
until after 2.0.12 ships, and then we'll reevaluate all the renderer backends
to decide what's correct, and make them all work the same.

Mon, 17 Feb 2020 16:11:18 -0500x11: Wait a bit in SDL_SetWindowSize() to see if window manager vetoed change.
Ryan C. Gordon <icculus@icculus.org> [Mon, 17 Feb 2020 16:11:18 -0500] rev 13535
x11: Wait a bit in SDL_SetWindowSize() to see if window manager vetoed change.

Same idea as the fix for Bugzilla #4646.

Fixes Bugzilla #4727.

Mon, 17 Feb 2020 15:02:37 -0500x11: Don't delay an extra 10ms if we were just going to break out of the loop.
Ryan C. Gordon <icculus@icculus.org> [Mon, 17 Feb 2020 15:02:37 -0500] rev 13534
x11: Don't delay an extra 10ms if we were just going to break out of the loop.

Mon, 17 Feb 2020 15:00:02 -0500x11: Don't wait for the window to move if it's already in the place we want it.
Ryan C. Gordon <icculus@icculus.org> [Mon, 17 Feb 2020 15:00:02 -0500] rev 13533
x11: Don't wait for the window to move if it's already in the place we want it.

Sun, 16 Feb 2020 00:08:36 -0800Further improvements for bug 4128 - CMAKE: Generated target import file contains incorrect include path
Sam Lantinga <slouken@libsdl.org> [Sun, 16 Feb 2020 00:08:36 -0800] rev 13532
Further improvements for bug 4128 - CMAKE: Generated target import file contains incorrect include path

Mohamed

It would be useful to be able to do either `#include "SDL2/SDL.h"` or `#include "SDL.h"`. This patch allows that and adds compatibility with other build systems. It also allows differentiating between SDL1 and SDL2.

Sat, 15 Feb 2020 16:39:38 -0800Fixed bug 4987 - Can't build on MinGW a recent state: conflicting types
Sam Lantinga <slouken@libsdl.org> [Sat, 15 Feb 2020 16:39:38 -0800] rev 13531
Fixed bug 4987 - Can't build on MinGW a recent state: conflicting types

Vitaly Novichkov

Recent attempt to build a recent HG state of SDL2 via AppVeyor gives the failure:

https://ci.appveyor.com/project/Wohlstand/sdl-mixer-x/builds/30821858/job/359gqvypi2f18nok

```
C:\projects\sdl-mixer-x\build-MinGW-w32-MinSizeRel-Win32-VB6-Binding\external\AudioCodecs\src\AudioCodecs-build\external\SDL2\src\SDL2HG\src\dynapi\SDL_dynapi_procs.h:56:29: error: conflicting types for 'SDL_CreateThread'
SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThread,(SDL_ThreadFunction a, const char *b, void *c),(a,b,c),return)