Tue, 11 Jun 2019 02:32:43 -0400testoverlay2: Changed some C runtime calls to be SDL equivalents.
Ryan C. Gordon <icculus@icculus.org> [Tue, 11 Jun 2019 02:32:43 -0400] rev 12828
testoverlay2: Changed some C runtime calls to be SDL equivalents.

Tue, 11 Jun 2019 02:31:57 -0400direct3d: Fixed more compiler warnings on Visual Studio 64-bit builds.
Ryan C. Gordon <icculus@icculus.org> [Tue, 11 Jun 2019 02:31:57 -0400] rev 12827
direct3d: Fixed more compiler warnings on Visual Studio 64-bit builds.

Tue, 11 Jun 2019 02:14:59 -0400video: fixed compiler warning on Visual Studio.
Ryan C. Gordon <icculus@icculus.org> [Tue, 11 Jun 2019 02:14:59 -0400] rev 12826
video: fixed compiler warning on Visual Studio.

Tue, 11 Jun 2019 02:08:31 -0400windows: Don't let Visual Studio insert an implicit dependency on memset().
Ryan C. Gordon <icculus@icculus.org> [Tue, 11 Jun 2019 02:08:31 -0400] rev 12825
windows: Don't let Visual Studio insert an implicit dependency on memset().

Fixes Bugzilla #4662.

Tue, 11 Jun 2019 01:14:24 -0400windows: Drop WM_ACTIVATE when window is hidden, but only if being activated.
Ryan C. Gordon <icculus@icculus.org> [Tue, 11 Jun 2019 01:14:24 -0400] rev 12824
windows: Drop WM_ACTIVATE when window is hidden, but only if being activated.

Fixes Bugzilla #4571.

Mon, 10 Jun 2019 21:58:03 +0200Android: add MinimizeWindow function (Bug 4580, 4657)
Sylvain Becker <sylvain.becker@gmail.com> [Mon, 10 Jun 2019 21:58:03 +0200] rev 12823
Android: add MinimizeWindow function (Bug 4580, 4657)
shouldMinimizeOnFocusLoss is un-activated (return false)

Mon, 10 Jun 2019 21:41:22 +0200Android: fix typo calling onBackPressed() (Bug 4657)
Sylvain Becker <sylvain.becker@gmail.com> [Mon, 10 Jun 2019 21:41:22 +0200] rev 12822
Android: fix typo calling onBackPressed() (Bug 4657)

Mon, 10 Jun 2019 09:25:05 -0700CVE-2019-7575: Fix a buffer overwrite in MS_ADPCM_decode SDL-1.2
Petr Písař <ppisar@redhat.com> [Mon, 10 Jun 2019 09:25:05 -0700] rev 12821
CVE-2019-7575: Fix a buffer overwrite in MS_ADPCM_decode
If a WAV format defines shorter audio stream and decoded MS ADPCM data chunk
is longer, decoding continued past the output audio buffer.

This fix is based on a patch from
<https://bugzilla.libsdl.org/show_bug.cgi?id=4492>.

https://bugzilla.libsdl.org/show_bug.cgi?id=4493
CVE-2019-7575

Signed-off-by: Petr Písař <ppisar@redhat.com>

Sun, 17 Mar 2019 23:47:12 +0100Add mapping for Chinese-made Xbox Controller
Benjamin Valentin <benpicco@googlemail.com> [Sun, 17 Mar 2019 23:47:12 +0100] rev 12820
Add mapping for Chinese-made Xbox Controller

This device is a copy of the Xbox Controller S and currently the one most sold
when shopping for a 'new' Xbox gamepad on eBay and AliExpress.
Except for the quirky USB ID id behaves just like a normal Xbox controller (when
ignoring the subpar build quality)

Mon, 10 Jun 2019 09:06:23 -0700CVE-2019-7573, CVE-2019-7576: Fix buffer overreads in InitMS_ADPCM SDL-1.2
Petr Písař <ppisar@redhat.com> [Mon, 10 Jun 2019 09:06:23 -0700] rev 12819
CVE-2019-7573, CVE-2019-7576: Fix buffer overreads in InitMS_ADPCM
If MS ADPCM format chunk was too short, InitMS_ADPCM() parsing it
could read past the end of chunk data. This patch fixes it.

CVE-2019-7573
https://bugzilla.libsdl.org/show_bug.cgi?id=4491
CVE-2019-7576
https://bugzilla.libsdl.org/show_bug.cgi?id=4490

Signed-off-by: Petr Písař <ppisar@redhat.com>