src/SDL_compat.c
Fri, 04 Feb 2011 12:22:52 -0800 Removed unused variables
Thu, 03 Feb 2011 21:13:55 -0800 Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
Thu, 03 Feb 2011 16:57:38 -0800 Fixed crash if SDL_VideoDriverName() is passed a NULL namebuf
Thu, 03 Feb 2011 01:13:48 -0800 Create the video texture based on the available texture formats, not the backbuffer format.
Thu, 03 Feb 2011 00:19:40 -0800 Made it possible to create a texture of any format, even if not supported by the renderer.
Tue, 01 Feb 2011 21:23:43 -0800 Making the API simpler, removed support for palettized video modes and textures.
Tue, 01 Feb 2011 19:19:43 -0800 The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Tue, 01 Feb 2011 12:19:46 -0800 Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Thu, 27 Jan 2011 14:45:06 -0800 Improved timer implementation
Wed, 19 Jan 2011 16:06:47 -0800 Florian Forster to sdl
Mon, 27 Sep 2010 01:30:42 -0700 Minor cleanup in patches from Coursoud
Mon, 27 Sep 2010 00:48:56 -0700 Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette
Sun, 22 Aug 2010 12:39:27 -0700 Merged Daniel's Google Summer of Code work from SDL-gsoc2010_IME
Sun, 22 Aug 2010 12:35:34 -0700 Cleanup from the Android commit
Mon, 12 Jul 2010 14:17:43 -0400 Changed Start/StopTextInput back to not take any parameters.
Sat, 10 Jul 2010 13:15:47 -0400 Changed StopTextInput to take an SDL_Window parameter.
Thu, 08 Jul 2010 01:35:47 -0400 Changed StartTextInput to take an SDL_Window parameter.
Sun, 22 Aug 2010 12:23:55 -0700 Merged Paul's Google Summer of Code work from SDL-gsoc2010_android
Thu, 10 Jun 2010 18:54:23 +1200 Added (partially implemented) android video backend and associated files needed to build
Sat, 26 Jun 2010 08:56:48 -0700 Mostly cleaned up warnings with -Wmissing-prototypes
Mon, 24 May 2010 22:56:36 -0700 SDL_KillThread() is no longer supported - it was always dangerous! :)
Sun, 09 May 2010 20:47:22 -0700 Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
Thu, 25 Mar 2010 01:08:26 -0700 General improvements for user custom event registration
Sun, 24 Jan 2010 21:10:53 +0000 Fixed bug #926
Thu, 21 Jan 2010 06:21:52 +0000 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Thu, 17 Dec 2009 07:47:03 +0000 Fixed compile error on Windows.
Wed, 16 Dec 2009 19:50:51 +0000 Initial band-aids on SDL_GetMouseState() API breakage. More work to come.
Wed, 16 Dec 2009 10:59:51 +0000 Implemented SDL_setenv(), moved SDL_putenv() to compat.
Thu, 03 Dec 2009 08:43:12 +0000 Added support for SDL 1.2 environment variables:
Tue, 01 Dec 2009 05:57:15 +0000 Work in progress on multi-display support:
Sat, 19 Sep 2009 13:29:40 +0000 Merged a cleaned up version of Jiang's code changes from Google Summer of Code 2009
Sat, 23 May 2009 22:41:08 +0000 indent
Mon, 23 Mar 2009 05:37:45 +0000 Date: Thu, 05 Feb 2009 17:27:54 +0100
Tue, 13 Jan 2009 03:53:22 +0000 Fixed NULL pointer dereference
Mon, 12 Jan 2009 08:46:28 +0000 Fixed Visual C++ build
Mon, 12 Jan 2009 08:23:12 +0000 Don't disable the screen saver by default for windows applications
Mon, 12 Jan 2009 06:19:05 +0000 Added an API to enable/disable the screen saver.
Fri, 02 Jan 2009 17:39:48 +0000 Implemented SDL_SetWindowIcon(), with translucent icon support under X11.
Sat, 20 Dec 2008 12:00:00 +0000 Date: Fri, 19 Dec 2008 20:17:35 +0100
Tue, 16 Dec 2008 17:40:30 +0000 Use the desktop format instead of an arbitrary one.
Fri, 12 Dec 2008 06:46:20 +0000 Added current_w and current_h to SDL_VideoInfo for SDL 1.2 compatibility
Mon, 08 Dec 2008 00:27:32 +0000 Updated copyright date
Sun, 07 Dec 2008 22:48:06 +0000 Fixed updating the video surface when the palette changes
Sun, 07 Dec 2008 22:29:58 +0000 Better default format for Mac OS X
Sat, 06 Dec 2008 05:49:53 +0000 Fixed SDL_SetAlpha compatibility function to match the documentation
Fri, 05 Dec 2008 06:19:49 +0000 Fixed crashes when resizing video modes
Thu, 04 Dec 2008 16:54:22 +0000 Allow resizing of SDL 1.2 compatibility video mode
Sat, 29 Nov 2008 11:26:01 +0000 The SDL_RLEACCEL flag is respected in SDL_ConvertSurface(), per the docs.
Sat, 29 Nov 2008 06:27:26 +0000 Fixed the texture format for the software fallback
Fri, 28 Nov 2008 17:42:40 +0000 Clear the screen to actual black based on the format of the screen.
Tue, 25 Nov 2008 02:21:53 +0000 indent
Mon, 24 Nov 2008 23:25:36 +0000 Added software fallback for YUV overlay code when YUV textures aren't available.
Sat, 04 Oct 2008 06:46:59 +0000 Final merge of Google Summer of Code 2008 work...
Wed, 27 Aug 2008 15:10:03 +0000 Final merge of Google Summer of Code 2008 work...
Mon, 25 Aug 2008 06:33:00 +0000 Final merge of Google Summer of Code 2008 work...
Wed, 27 Aug 2008 04:23:38 +0000 Clean up.
Fri, 18 Jul 2008 18:45:36 +0000 Changed format of video texture to something compatible with iPhone ... a better solution is probably needed. Also set blending mode of video texture to none.
Fri, 14 Mar 2008 18:17:49 +0000 re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
Thu, 06 Mar 2008 17:08:10 +0000 Fixing valgrind errors.
Tue, 05 Feb 2008 07:19:23 +0000 First pass implementation of new SDL scancode concept, as discussed with