Sat, 23 Nov 2013 18:37:36 +0100Removed second return statement.
Philipp Wiesemann [Sat, 23 Nov 2013 18:37:36 +0100] rev 8027
Removed second return statement.

Sat, 23 Nov 2013 18:34:27 +0100Fixed spaces in license comment.
Philipp Wiesemann [Sat, 23 Nov 2013 18:34:27 +0100] rev 8026
Fixed spaces in license comment.

Sat, 23 Nov 2013 18:29:36 +0100Removed include of no more needed header.
Philipp Wiesemann [Sat, 23 Nov 2013 18:29:36 +0100] rev 8025
Removed include of no more needed header.

Sat, 23 Nov 2013 09:47:25 -0300[Android] Fixes #2264, handle joystick open/closed state properly
Gabriel Jacobo [Sat, 23 Nov 2013 09:47:25 -0300] rev 8024
[Android] Fixes #2264, handle joystick open/closed state properly

Sat, 23 Nov 2013 02:02:29 -0800Fixed double-free of the window shape path
Sam Lantinga [Sat, 23 Nov 2013 02:02:29 -0800] rev 8023
Fixed double-free of the window shape path

Fri, 22 Nov 2013 14:19:52 -0300Fixes compilation on Mingw.
Gabriel Jacobo [Fri, 22 Nov 2013 14:19:52 -0300] rev 8022
Fixes compilation on Mingw.

Fri, 22 Nov 2013 13:24:53 -0300OpenGL ES support for Windows
Gabriel Jacobo [Fri, 22 Nov 2013 13:24:53 -0300] rev 8021
OpenGL ES support for Windows

Fri, 22 Nov 2013 10:26:28 -0300[Android] Fixes #2247, enable hardware acceleration by default.
Gabriel Jacobo [Fri, 22 Nov 2013 10:26:28 -0300] rev 8020
[Android] Fixes #2247, enable hardware acceleration by default.

Setting android:hardwareAccelerated="true" seems to fix some random behaviors
in certain devices like the XperiaE.

Ref: http://developer.android.com/guide/topics/graphics/hardware-accel.html

Wed, 20 Nov 2013 21:17:26 -0500Query version for X11 XInput2 multitouch separately from base XInput2.
Ryan C. Gordon [Wed, 20 Nov 2013 21:17:26 -0500] rev 8019
Query version for X11 XInput2 multitouch separately from base XInput2.

Wed, 20 Nov 2013 12:51:18 -0300Clean up X11 OpenGL ES backend
Gabriel Jacobo [Wed, 20 Nov 2013 12:51:18 -0300] rev 8018
Clean up X11 OpenGL ES backend

If you really need to switch between OpenGL and GLES context types, just issue
a SDL_GL_UnloadLibrary manually.