Wed, 18 Nov 2009 06:15:21 +0000Compare against the correct image
Sam Lantinga [Wed, 18 Nov 2009 06:15:21 +0000] rev 3442
Compare against the correct image

Tue, 17 Nov 2009 06:51:14 +0000Debug info to help track down render test failures
Sam Lantinga [Tue, 17 Nov 2009 06:51:14 +0000] rev 3441
Debug info to help track down render test failures

Tue, 17 Nov 2009 06:50:29 +0000Added missing return values
Sam Lantinga [Tue, 17 Nov 2009 06:50:29 +0000] rev 3440
Added missing return values

Tue, 17 Nov 2009 05:17:11 +0000Fixed some bugs in the automated test suite, revealed by working SDL_RenderReadPixels()
Sam Lantinga [Tue, 17 Nov 2009 05:17:11 +0000] rev 3439
Fixed some bugs in the automated test suite, revealed by working SDL_RenderReadPixels()

Tue, 17 Nov 2009 04:53:15 +0000Scott to slouken
Sam Lantinga [Tue, 17 Nov 2009 04:53:15 +0000] rev 3438
Scott to slouken

Heres the wiz patch and additional files. (I think I got everything)

Mon, 16 Nov 2009 09:47:34 +0000Thank you automated tests (and bobbens!), fixed alpha blending for accuracy
Sam Lantinga [Mon, 16 Nov 2009 09:47:34 +0000] rev 3437
Thank you automated tests (and bobbens!), fixed alpha blending for accuracy

Mon, 16 Nov 2009 07:39:08 +0000Fixed memory corruption in SW_RenderReadPixels()
Sam Lantinga [Mon, 16 Nov 2009 07:39:08 +0000] rev 3436
Fixed memory corruption in SW_RenderReadPixels()

Mon, 16 Nov 2009 07:13:07 +0000You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga [Mon, 16 Nov 2009 07:13:07 +0000] rev 3435
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
This code still doesn't quite work yet. :)

Sun, 15 Nov 2009 09:21:46 +0000Added a utility function to convert blocks of pixels
Sam Lantinga [Sun, 15 Nov 2009 09:21:46 +0000] rev 3434
Added a utility function to convert blocks of pixels

Sun, 15 Nov 2009 08:01:34 +0000Hmm, this isn't going to work, is it?
Sam Lantinga [Sun, 15 Nov 2009 08:01:34 +0000] rev 3433
Hmm, this isn't going to work, is it?