Sat, 03 Jan 2009 01:00:38 +0000Added support for saving 32-bit BMP with alpha channel (disabled by default)
Sam Lantinga [Sat, 03 Jan 2009 01:00:38 +0000] rev 2969
Added support for saving 32-bit BMP with alpha channel (disabled by default)

Fri, 02 Jan 2009 23:47:16 +0000Date: Fri, 02 Jan 2009 23:22:39 +0100
Sam Lantinga [Fri, 02 Jan 2009 23:47:16 +0000] rev 2968
Date: Fri, 02 Jan 2009 23:22:39 +0100
From: Couriersud
Subject: SDL1.3 Win32 Resize bug

the attached diff fixes a bug where width and height were exchanged when
resizing a window.

Fri, 02 Jan 2009 17:39:48 +0000Implemented SDL_SetWindowIcon(), with translucent icon support under X11.
Sam Lantinga [Fri, 02 Jan 2009 17:39:48 +0000] rev 2967
Implemented SDL_SetWindowIcon(), with translucent icon support under X11.

Fri, 02 Jan 2009 16:38:31 +0000There are still 8-bit applications that can take advantage of these (like Diablo 2)
Sam Lantinga [Fri, 02 Jan 2009 16:38:31 +0000] rev 2966
There are still 8-bit applications that can take advantage of these (like Diablo 2)

Fri, 02 Jan 2009 16:06:29 +0000Maybe add a timeout for SDL_WaitEvent()
Sam Lantinga [Fri, 02 Jan 2009 16:06:29 +0000] rev 2965
Maybe add a timeout for SDL_WaitEvent()

Fri, 02 Jan 2009 16:03:37 +0000indent
Sam Lantinga [Fri, 02 Jan 2009 16:03:37 +0000] rev 2964
indent

Fri, 02 Jan 2009 15:47:49 +0000Don't use DirectColor visuals until we implement DirectColor colormap support
Sam Lantinga [Fri, 02 Jan 2009 15:47:49 +0000] rev 2963
Don't use DirectColor visuals until we implement DirectColor colormap support

Fri, 02 Jan 2009 10:30:53 +0000Hopefully fixed crash when there are no input devices
Sam Lantinga [Fri, 02 Jan 2009 10:30:53 +0000] rev 2962
Hopefully fixed crash when there are no input devices

Fri, 02 Jan 2009 09:50:25 +0000The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown.
Sam Lantinga [Fri, 02 Jan 2009 09:50:25 +0000] rev 2961
The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown.

Fri, 02 Jan 2009 09:27:36 +0000It's probably not worth pushing palettized textures. The memory optimization
Sam Lantinga [Fri, 02 Jan 2009 09:27:36 +0000] rev 2960
It's probably not worth pushing palettized textures. The memory optimization
isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.