Thu, 22 Aug 2019 10:15:33 +0200Fixed bug 4172 - remove logging Gesture error "NumPoints = 0"
Sylvain Becker <sylvain.becker@gmail.com> [Thu, 22 Aug 2019 10:15:33 +0200] rev 13028
Fixed bug 4172 - remove logging Gesture error "NumPoints = 0"
- not necessary when app isn't recording gesture.
- happen when gesture path has less than 2 different points

Mon, 19 Aug 2019 21:23:47 +0200Fix audio conversion U16_to_F32_SSE2 (bug 4186)
Sylvain Becker <sylvain.becker@gmail.com> [Mon, 19 Aug 2019 21:23:47 +0200] rev 13027
Fix audio conversion U16_to_F32_SSE2 (bug 4186)

Mon, 19 Aug 2019 20:35:02 +0200Fixed bug 4186 - ARM/NEON audio converters cause strange clicking noises
Sylvain Becker <sylvain.becker@gmail.com> [Mon, 19 Aug 2019 20:35:02 +0200] rev 13026
Fixed bug 4186 - ARM/NEON audio converters cause strange clicking noises
reverse the order when storing ouput buffer

Mon, 19 Aug 2019 16:57:15 +0200Fixed bug 4186 - ARM/NEON audio converters cause strange clicking noises
Sylvain Becker <sylvain.becker@gmail.com> [Mon, 19 Aug 2019 16:57:15 +0200] rev 13025
Fixed bug 4186 - ARM/NEON audio converters cause strange clicking noises
reverse the order when storing ouput buffer

Sun, 18 Aug 2019 10:38:32 -0300metal renderer: optimize SDL_RenderFillRect slightly.
Alex Szpakowski <slime73@gmail.com> [Sun, 18 Aug 2019 10:38:32 -0300] rev 13024
metal renderer: optimize SDL_RenderFillRect slightly.

Sun, 18 Aug 2019 09:35:11 -0300render: fix colors not being set properly after the previous change
Alex Szpakowski <slime73@gmail.com> [Sun, 18 Aug 2019 09:35:11 -0300] rev 13023
render: fix colors not being set properly after the previous change

Sat, 17 Aug 2019 22:26:33 -0300render: avoid a couple redundant memcmp calls in all drawing functions. Improves performance slightly.
Alex Szpakowski <slime73@gmail.com> [Sat, 17 Aug 2019 22:26:33 -0300] rev 13022
render: avoid a couple redundant memcmp calls in all drawing functions. Improves performance slightly.

Sat, 17 Aug 2019 16:53:08 -0300metal renderer: use vertex attributes instead of indexing into a buffer with the vertex id in the shader. Allows for more flexibility with vertex setup in the future.
Alex Szpakowski <slime73@gmail.com> [Sat, 17 Aug 2019 16:53:08 -0300] rev 13021
metal renderer: use vertex attributes instead of indexing into a buffer with the vertex id in the shader. Allows for more flexibility with vertex setup in the future.

Also optimize vertex buffer binding slightly.

Sat, 17 Aug 2019 01:09:30 -0300metal renderer: more closely match buffer data alignment requirements from the metal specification.
Alex Szpakowski <slime73@gmail.com> [Sat, 17 Aug 2019 01:09:30 -0300] rev 13020
metal renderer: more closely match buffer data alignment requirements from the metal specification.

Sat, 17 Aug 2019 00:43:44 -0300render: simplify vertex and uniform data allocation. Improves performance of various SDL_Render functions (bug #4764).
Alex Szpakowski <slime73@gmail.com> [Sat, 17 Aug 2019 00:43:44 -0300] rev 13019
render: simplify vertex and uniform data allocation. Improves performance of various SDL_Render functions (bug #4764).