Thu, 27 Oct 2011 22:23:09 +0200Reformat SDL_gesture.c (part 2, space after keywords)
Kees Bakker <kees@ijzerbout.nl> [Thu, 27 Oct 2011 22:23:09 +0200] rev 6066
Reformat SDL_gesture.c (part 2, space after keywords)

Thu, 27 Oct 2011 21:26:44 +0200Reformat SDL_gesture.c (part 1, reindent using Emacs, c-basic-offset 4)
Kees Bakker <kees@ijzerbout.nl> [Thu, 27 Oct 2011 21:26:44 +0200] rev 6065
Reformat SDL_gesture.c (part 1, reindent using Emacs, c-basic-offset 4)

Tue, 08 Nov 2011 00:17:41 -0500To answer the FIXME, no, we shouldn't force this. The fullscreen flag implies borderless behavior even though the flag isn't set on the window (in case fullscreen is toggled)
Sam Lantinga <slouken@libsdl.org> [Tue, 08 Nov 2011 00:17:41 -0500] rev 6064
To answer the FIXME, no, we shouldn't force this. The fullscreen flag implies borderless behavior even though the flag isn't set on the window (in case fullscreen is toggled)

Tue, 08 Nov 2011 00:03:54 -0500The iOS driver sets the fullscreen and shown flags on the window during creation, so we need the mode code to be aware of that, since none of the other fullscreen/shown code paths get run.
Sam Lantinga <slouken@libsdl.org> [Tue, 08 Nov 2011 00:03:54 -0500] rev 6063
The iOS driver sets the fullscreen and shown flags on the window during creation, so we need the mode code to be aware of that, since none of the other fullscreen/shown code paths get run.
FIXME: Maybe we need a better way of detecting that?

Tue, 08 Nov 2011 00:02:47 -0500Fixed a typo, we should set the driverdata if we are 3.2 or newer.
Sam Lantinga <slouken@libsdl.org> [Tue, 08 Nov 2011 00:02:47 -0500] rev 6062
Fixed a typo, we should set the driverdata if we are 3.2 or newer.

Mon, 07 Nov 2011 23:10:49 -0500Fixed list loop caused when there are two entries in the list and the one being returned is already at the head.
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Nov 2011 23:10:49 -0500] rev 6061
Fixed list loop caused when there are two entries in the list and the one being returned is already at the head.

Mon, 07 Nov 2011 23:07:00 -0500Fixed SDL applications being killed immediately after being backgrounded, because they were trying to draw while minimized.
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Nov 2011 23:07:00 -0500] rev 6060
Fixed SDL applications being killed immediately after being backgrounded, because they were trying to draw while minimized.

Mon, 07 Nov 2011 16:01:03 -0500Windows: If we don't care about OpenGL accel and FULL fails, try NO accel. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Mon, 07 Nov 2011 16:01:03 -0500] rev 6059
Windows: If we don't care about OpenGL accel and FULL fails, try NO accel.

Sun, 06 Nov 2011 16:51:51 -0500Mac OS X: Try to save the GL context between fullscreen/windowed toggles. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Sun, 06 Nov 2011 16:51:51 -0500] rev 6058
Mac OS X: Try to save the GL context between fullscreen/windowed toggles.

Sun, 06 Nov 2011 16:34:32 -0500Always do either FULL or NO acceleration for Windows OpenGL. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Sun, 06 Nov 2011 16:34:32 -0500] rev 6057
Always do either FULL or NO acceleration for Windows OpenGL.

Don't ever leave it to the OS to decide, because older ATI drivers apparently
break in this case, and generally apps want FULL by default anyhow.