src/video/uikit/SDL_uikitvideo.m
Sun, 25 Sep 2016 15:02:06 -0300 Enable SDL_LoadObject on iOS 8+ and tvOS.
Tue, 13 Sep 2016 22:18:06 -0300 Initial Apple TV / tvOS support.
Wed, 03 Feb 2016 20:32:55 -0400 iOS: Implemented clipboard support.
Mon, 04 Jan 2016 23:52:40 -0500 Added SDL_GetDisplayUsableBounds().
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Sat, 16 May 2015 16:55:56 -0300 iOS: Added support for SDL_DisableScreenSaver and SDL_EnableScreenSaver.
Thu, 27 Nov 2014 20:25:54 -0400 Minor Objective-C code tweaks.
Fri, 21 Nov 2014 03:29:57 -0400 Added debug labels for the OpenGL ES objects created with SDL_GL_CreateContext on iOS.
Tue, 29 Jul 2014 00:05:48 -0300 Added support for SDL_SetWindowBordered on iOS. Worked around a bug with rotating the device on iOS 8.
Wed, 23 Jul 2014 21:55:42 -0300 Fixed SDL_SetWindowFullscreen on iOS for the last time, hopefully.
Mon, 14 Jul 2014 22:35:48 -0300 Changed the way retina resolutions are handled in iOS.
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Mon, 11 Nov 2013 20:51:19 -0800 Fixed bug 2212 - SDL_SetTextInputRect has no effect on iOS
Mon, 14 Oct 2013 09:12:30 -0700 Backed out revision d4a39491577f, the platform specific messagebox functions don't have the right prototype since they're designed to be used standalone.
Sun, 14 Jul 2013 11:28:44 -0700 Added the platform specific messagebox function to the video function list
Thu, 29 Aug 2013 08:29:21 -0700 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
Thu, 02 May 2013 23:12:03 +0200 Removed SDL prefix from internal function pointers for screen keyboard access.
Thu, 25 Apr 2013 18:05:08 -0400 Allow disabling SDL_IPHONE_KEYBOARD in iOS builds
Sun, 31 Mar 2013 12:48:50 -0400 Make SDL_SetError and friends unconditionally return -1.
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Thu, 29 Nov 2012 00:45:36 -0800 Fixed bug 1641 - avoid allocating nsstring from char*
Sun, 04 Nov 2012 21:53:28 -0800 Synchronized the on-screen keyboard state with whether we are accepting text input.
Tue, 30 Oct 2012 12:30:02 -0700 Added an assert log category, and NSLog support on Mac OS X and iOS
Sat, 29 Sep 2012 17:23:40 -0700 Refactored the UIKit mode code into a separate file so it's cleaner and more consistent with other backends
Sat, 29 Sep 2012 16:41:32 -0700 Only change the UI orientation if it's actually necessary for the mode.
Sat, 29 Sep 2012 00:01:32 -0700 No variable shadowing, reuse the size variable
Thu, 13 Sep 2012 01:43:53 -0400 Added SDL_SetWindowBordered() API.
Wed, 12 Sep 2012 19:36:18 -0400 Moved iOS-specific code into uikit target. Fixes crashes in X11 target.
Sat, 11 Aug 2012 10:15:59 -0700 Fixed bug 1564 - SDL has no function to open a screen keyboard on Android.
Sun, 22 Jul 2012 11:24:04 -0700 Fix for the Game Center status window always being behind the SDL window (untested!)
Mon, 20 Feb 2012 20:46:30 -0500 Fix for double free when quitting on iOS
Wed, 25 Jan 2012 14:29:56 +0000 * On iOS, fix support for the case where [UIScreen scale] is not 1.0 (retina)
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Sat, 19 Nov 2011 19:18:20 -0500 Check for selectors UIScreen responds to, not the base system version.
Thu, 10 Nov 2011 03:48:59 -0500 Work in progress fixing support for rotated video modes
Wed, 09 Nov 2011 02:35:49 -0500 Fixed creating a fullscreen window on iOS
Tue, 08 Nov 2011 00:02:47 -0500 Fixed a typo, we should set the driverdata if we are 3.2 or newer.
Mon, 31 Oct 2011 05:56:58 -0400 Lots of fixes importing SDL source wholesale into a new iOS project
Tue, 18 Oct 2011 21:36:28 +0200 Use a small function to release UIScreenMode after checking it is supported
Tue, 18 Oct 2011 21:32:54 +0200 Eliminate UIScreenMode parameter from UIKit_AddDisplay
Tue, 18 Oct 2011 00:58:22 -0400 Merged with Kees Bakker's repo at https://bitbucket.org/keestux/sdl ...
Sun, 09 Oct 2011 22:00:20 +0200 Do not use UIScreenMode to add a iOS display, always use the boundary
Wed, 28 Sep 2011 21:13:09 +0200 Simplied the code a bit in uikit/SDL_uikitvideo.m
Wed, 28 Sep 2011 20:32:26 +0200 Use Objective-C construct for..in instead of oldfashioned C (uikit)
Tue, 27 Sep 2011 22:51:26 +0200 Use a consistent source code format in src/video/uikit
Tue, 27 Sep 2011 21:02:26 +0200 Cleanup out trailing whitespace in src/video/uikit
Fri, 14 Oct 2011 20:47:53 -0400 Fix up some retain/release issues with UIScreenMode objects.
Tue, 05 Jul 2011 22:05:56 -0400 Properly set up default resolutions.
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Sun, 27 Mar 2011 01:35:19 -0400 iOS: Report both landscape and portrait orientation as display modes.
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Wed, 02 Feb 2011 14:34:54 -0800 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Tue, 01 Feb 2011 08:59:22 -0800 Fixed spacing
Thu, 20 Jan 2011 16:05:59 -0800 Added the ability to get the UIKit window through the SDL API.
Sun, 02 May 2010 05:08:12 -0400 Much improved multi-display support for iPad.
Sat, 01 May 2010 13:50:56 -0400 Test for system version in the Apple Recommended way.
Thu, 29 Apr 2010 22:53:18 -0400 Implemented display mode functionality for UIKit.
Wed, 13 Jan 2010 05:21:30 +0000 Fixed function prototype