src/loadso/dlopen/SDL_sysloadso.c
Sun, 25 Sep 2016 15:02:06 -0300 Enable SDL_LoadObject on iOS 8+ and tvOS.
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Thu, 13 Feb 2014 11:05:34 -0800 Back out changelist 1951976
Thu, 13 Feb 2014 11:05:24 -0800 Added SDL_GetLoadedModule to do the equivalent of GetModuleHandle/dlload(NOLOAD)
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Wed, 07 Aug 2013 17:26:28 -0700 Explicitly use the RTLD_LOCAL flag since that's the behavior we want.
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Sat, 31 Dec 2011 09:16:08 -0500 Happy New Year!
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Mon, 08 Dec 2008 00:25:42 +0000 Updated copyright date
Sat, 03 Feb 2007 08:17:12 +0000 Actually, this is dumb, just simplify this for now.
Sat, 03 Feb 2007 08:11:45 +0000 Moved otherwise-unused underscore-prepending code in dlopen backend into an
Sun, 24 Jan 2010 21:10:53 +0000 Fixed bug #926
Mon, 08 Dec 2008 00:27:32 +0000 Updated copyright date
Sat, 18 Oct 2008 03:21:32 +0000 (none)
Sat, 03 Feb 2007 08:18:41 +0000 Merged Bugzilla #354 fix into trunk.
Mon, 10 Jul 2006 21:04:37 +0000 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Mon, 29 May 2006 04:04:35 +0000 more tweaking indent options
Sun, 28 May 2006 13:04:16 +0000 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Fri, 14 Apr 2006 04:46:47 +0000 Make sure code is only compiled if the appropriate subsystem is enabled
Tue, 21 Feb 2006 08:46:50 +0000 Use consistent identifiers for the various platforms we support.
Sun, 19 Feb 2006 23:46:34 +0000 Use only safe string functions
Thu, 16 Feb 2006 10:11:48 +0000 New configure-based build system. Still work in progress, but much improved