Thu, 07 Mar 2013 15:37:08 -0800Load the game controller mapping hint when opening a game controller.
Sam Lantinga <slouken@libsdl.org> [Thu, 07 Mar 2013 15:37:08 -0800] rev 6976
Load the game controller mapping hint when opening a game controller.

Thu, 07 Mar 2013 15:17:06 -0800Fixed read after free bug in the game controller.
Sam Lantinga <slouken@libsdl.org> [Thu, 07 Mar 2013 15:17:06 -0800] rev 6975
Fixed read after free bug in the game controller.

Wed, 06 Mar 2013 11:59:21 -0800The joystick events contain a joystick instance ID, which is a signed value, with -1 being invalid.
Sam Lantinga <slouken@libsdl.org> [Wed, 06 Mar 2013 11:59:21 -0800] rev 6974
The joystick events contain a joystick instance ID, which is a signed value, with -1 being invalid.

Wed, 06 Mar 2013 11:59:19 -0800Fixed 64-bit compile warnings on Visual C++
Sam Lantinga <slouken@libsdl.org> [Wed, 06 Mar 2013 11:59:19 -0800] rev 6973
Fixed 64-bit compile warnings on Visual C++

Wed, 06 Mar 2013 11:59:15 -0800Removed multi-input events, since we removed the unimplemented API recently.
Sam Lantinga <slouken@libsdl.org> [Wed, 06 Mar 2013 11:59:15 -0800] rev 6972
Removed multi-input events, since we removed the unimplemented API recently.

Wed, 06 Mar 2013 09:45:53 -0800Fixed compile errors on Windows
Sam Lantinga <slouken@libsdl.org> [Wed, 06 Mar 2013 09:45:53 -0800] rev 6971
Fixed compile errors on Windows

Wed, 06 Mar 2013 09:37:03 -0800Make it so SDL_RestoreWindow() implements the _NET_ACTIVE_WINDOW protocol which some window managers require to restore full screen windows. CR: saml
Sam Lantinga <slouken@libsdl.org> [Wed, 06 Mar 2013 09:37:03 -0800] rev 6970
Make it so SDL_RestoreWindow() implements the _NET_ACTIVE_WINDOW protocol which some window managers require to restore full screen windows. CR: saml

Wed, 06 Mar 2013 10:37:27 -0500move variable declaration to beginning of function
Edward Rudd <urkle@outoforder.cc> [Wed, 06 Mar 2013 10:37:27 -0500] rev 6969
move variable declaration to beginning of function

Tue, 05 Mar 2013 18:52:25 -0800Fixed warning messages when loading Direct3D DLL
Sam Lantinga <slouken@libsdl.org> [Tue, 05 Mar 2013 18:52:25 -0800] rev 6968
Fixed warning messages when loading Direct3D DLL

kmx

I have investigated the warning "Failed loading D3DX9_*.dll" and come up with the enclosed patch (please forward it to relevant SDL2 mailing list/bugtracker).

Mon, 25 Feb 2013 22:46:21 +0000Fix pulseaudio dynamic linking for Solaris builds.
Shawn Walker <eviltypeguy@icculus.org> [Mon, 25 Feb 2013 22:46:21 +0000] rev 6967
Fix pulseaudio dynamic linking for Solaris builds.
Fix Solaris Studio compilation errors.
Fix sunaudio backend for SDL2.