Thu, 27 Apr 2006 09:08:44 +0000Fixed compile errors on Mac OS X
Sam Lantinga [Thu, 27 Apr 2006 09:08:44 +0000] rev 1738
Fixed compile errors on Mac OS X

Thu, 27 Apr 2006 08:39:51 +0000Implemented bug #5
Sam Lantinga [Thu, 27 Apr 2006 08:39:51 +0000] rev 1737
Implemented bug #5
Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration.

Thu, 27 Apr 2006 07:59:16 +0000Implemented bug #2, 117:
Sam Lantinga [Thu, 27 Apr 2006 07:59:16 +0000] rev 1736
Implemented bug #2, 117:

Date: Mon, 21 Mar 2005 12:06:14 +0100
From: Per Inge Mathisen
Subject: Re: [SDL] Outstanding patches?

The patch adds support for setting SDL_GL_SWAP_CONTROL to Windows and
X11. In Windows you can also query this enum to check that it is
working, or see what the default is - such functionality does not
exist in GLX. For more information on the standards implemented:
http://oss.sgi.com/projects/ogl-sample/registry/SGI/swap_control.txt
http://oss.sgi.com/projects/ogl-sample/registry/EXT/wgl_swap_control.txt

Mon, 10 Jul 2006 07:34:50 +0000SDL_Rect now uses int for position and size. SDL-1.3
Sam Lantinga [Mon, 10 Jul 2006 07:34:50 +0000] rev 1735
SDL_Rect now uses int for position and size.
Added a few more rectangle functions.
Added a dirty rectangle list implementation.

Sun, 09 Jul 2006 18:09:16 +0000The general code handles restoring video mode/gamma/etc. when the window loses focus. SDL-1.3
Sam Lantinga [Sun, 09 Jul 2006 18:09:16 +0000] rev 1734
The general code handles restoring video mode/gamma/etc. when the window loses focus.
Support for changing fullscreen/windowed mode in progress.

Sun, 09 Jul 2006 09:02:26 +0000Implemented gamma correction on Windows. SDL-1.3
Sam Lantinga [Sun, 09 Jul 2006 09:02:26 +0000] rev 1733
Implemented gamma correction on Windows.
Added general code to restore the video mode and gamma when windows lose focus.

Sat, 08 Jul 2006 20:55:39 +0000Implemented Win32 input grab SDL-1.3
Sam Lantinga [Sat, 08 Jul 2006 20:55:39 +0000] rev 1732
Implemented Win32 input grab

Sat, 08 Jul 2006 20:07:08 +0000SDL_PushEvent() calls the event filter code, and has a return value to tell SDL-1.3
Sam Lantinga [Sat, 08 Jul 2006 20:07:08 +0000] rev 1731
SDL_PushEvent() calls the event filter code, and has a return value to tell
whether or not the event was actually pushed.
SDL_GetEventFilter() now returns an SDL_bool instead of the filter function.

Sat, 08 Jul 2006 18:06:02 +0000Starting support for Direct3D render driver. SDL-1.3
Sam Lantinga [Sat, 08 Jul 2006 18:06:02 +0000] rev 1730
Starting support for Direct3D render driver.

Fri, 07 Jul 2006 10:39:33 +0000Fixed compile problems with new OpenGL API. SDL-1.3
Sam Lantinga [Fri, 07 Jul 2006 10:39:33 +0000] rev 1729
Fixed compile problems with new OpenGL API.