Mon, 25 Jun 2007 20:08:55 +0000Whoops, patched to compile. SDL-1.2
Ryan C. Gordon [Mon, 25 Jun 2007 20:08:55 +0000] rev 3979
Whoops, patched to compile.

Mon, 25 Jun 2007 19:58:32 +0000Significantly improved XIM support. SDL-1.2
Ryan C. Gordon [Mon, 25 Jun 2007 19:58:32 +0000] rev 3978
Significantly improved XIM support.

Fixes Bugzilla #429.


Selected notes from the patch's README:

= FIXES =

This patch fixes the above issues as follows.

== X11 events ==

Moved XFilterEvent just after XNextEvent so that all events are passed
to it. Also, XFilterEvent will receive masks indicated by IM through
XNFilterEvents IC value as well as masks surpplied by SDL.

X11_KeyRepeat is called between XNextEvent and XFilterEvent, after
testing an event is a KeyRelease. I'm not 100% comfortable to do so,
but I couldn't find a better timing to call it, and use of the
function is inevitable.

== Xutf8LookupString ==

Used a longer buffer to receive UTF-8 string. If it is insufficient,
a dynamic storage of the requested size will be allocated. The
initial size of the buffer is set to 32, because the Japanese text
converted from the most widely used benchmark key sequence for
Japanese IM, "WATASHINONAMAEHANAKANODESU." has ten Japanese characters
in it, that occupies 30 bytes when encoded in UTF-8.

== SDL_keysym.unicode ==

On Windows version of SDL implementation, SDL_keysym.unicode stores
UTF-16 encoded unicode characters, one UTF-16 encoding unit per an SDL
event. A Unicode supplementary characters are sent to an application
as two events. (One with a high surrogate and another with a low
surrogate.) The behavior seems reasonable since it is upward
compatible with existing handling of BMP characters.

I wrote a UTF-8 to UTF-16 conversion function for the purpose. It is
designed with the execution speed in mind, having a minimum set of
features that my patch requires.

Mon, 25 Jun 2007 14:58:22 +0000Oops, 512x512 in 16 bit mode SDL-1.2
Sam Lantinga [Mon, 25 Jun 2007 14:58:22 +0000] rev 3977
Oops, 512x512 in 16 bit mode

Mon, 25 Jun 2007 00:50:20 +0000Added initial support for Nintendo DS, based on the work by Troy Davis (GPF) SDL-1.2
Sam Lantinga [Mon, 25 Jun 2007 00:50:20 +0000] rev 3976
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)

Sun, 24 Jun 2007 18:26:35 +0000Added S60 port. SDL-1.2
Ryan C. Gordon [Sun, 24 Jun 2007 18:26:35 +0000] rev 3975
Added S60 port.

Thu, 21 Jun 2007 18:48:13 +0000Whoops, fixed previous VC6 support patch. SDL-1.2
Ryan C. Gordon [Thu, 21 Jun 2007 18:48:13 +0000] rev 3974
Whoops, fixed previous VC6 support patch.

Thu, 21 Jun 2007 18:20:59 +0000Fixes for Visual C++ 6.0 with and without the Processor Pack. SDL-1.2
Ryan C. Gordon [Thu, 21 Jun 2007 18:20:59 +0000] rev 3973
Fixes for Visual C++ 6.0 with and without the Processor Pack.

Sat, 16 Jun 2007 05:51:51 +0000Fixed assembler command line for older yasm releases and documented nasm SDL-1.2
Ryan C. Gordon [Sat, 16 Jun 2007 05:51:51 +0000] rev 3972
Fixed assembler command line for older yasm releases and documented nasm
switches.

Fixes Bugzilla #440.

Sat, 16 Jun 2007 05:24:55 +0000Fixed win32 event name list (WM_MOUSELAST was listed twice, one should be SDL-1.2
Ryan C. Gordon [Sat, 16 Jun 2007 05:24:55 +0000] rev 3971
Fixed win32 event name list (WM_MOUSELAST was listed twice, one should be
WM_MOUSEWHEEL).

Sat, 16 Jun 2007 05:10:47 +0000Added support for WM_XBUTTON to the windib driver, to support more mouse SDL-1.2
Ryan C. Gordon [Sat, 16 Jun 2007 05:10:47 +0000] rev 3970
Added support for WM_XBUTTON to the windib driver, to support more mouse
buttons.

Fixes Bugzilla #311.