Mon, 12 Aug 2013 19:18:48 -0700Fixed the tag name for the SDL 2.0 release
Sam Lantinga [Mon, 12 Aug 2013 19:18:48 -0700] rev 7637
Fixed the tag name for the SDL 2.0 release

Mon, 12 Aug 2013 11:09:13 -0700Mac: Fix restoring of Cmd-H-hidden fullscreen desktop windows.
Jørgen P. Tjernø [Mon, 12 Aug 2013 11:09:13 -0700] rev 7636
Mac: Fix restoring of Cmd-H-hidden fullscreen desktop windows.

This should fix http://bugzilla.libsdl.org/show_bug.cgi?id=1996

Mon, 12 Aug 2013 08:45:37 -0700Added Julian Winter to the credits for the SDL 2.0 website.
Sam Lantinga [Mon, 12 Aug 2013 08:45:37 -0700] rev 7635
Added Julian Winter to the credits for the SDL 2.0 website.

Mon, 12 Aug 2013 08:40:49 -0700Added tag release_2.0.0 for changeset d6a8fa507a45
Sam Lantinga [Mon, 12 Aug 2013 08:40:49 -0700] rev 7634
Added tag release_2.0.0 for changeset d6a8fa507a45

Mon, 12 Aug 2013 11:13:50 -0300Fixes #2022, do not resume on Android when surfaceChanged
Gabriel Jacobo [Mon, 12 Aug 2013 11:13:50 -0300] rev 7633
Fixes #2022, do not resume on Android when surfaceChanged

If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.

Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.

Sun, 11 Aug 2013 19:56:43 -0700Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() release-2.0.0
Sam Lantinga [Sun, 11 Aug 2013 19:56:43 -0700] rev 7632
Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()

Rainer Deyke

I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.

Sat, 10 Aug 2013 23:21:06 +0200Added missing call to SDL_stack_free().
Philipp Wiesemann [Sat, 10 Aug 2013 23:21:06 +0200] rev 7631
Added missing call to SDL_stack_free().
On Windows this is needed because SDL_stack_alloc() wraps SDL_malloc().

Sat, 10 Aug 2013 23:14:20 +0200Removed SDL_HAPTIC_SQUARE from comments in header to prevent doxygen confusion.
Philipp Wiesemann [Sat, 10 Aug 2013 23:14:20 +0200] rev 7630
Removed SDL_HAPTIC_SQUARE from comments in header to prevent doxygen confusion.

Sat, 10 Aug 2013 23:07:28 +0200Corrected comment in test program.
Philipp Wiesemann [Sat, 10 Aug 2013 23:07:28 +0200] rev 7629
Corrected comment in test program.

Sat, 10 Aug 2013 11:19:30 -0700Fixed bug 1925 - SDL_GetPerformanceFrequency returns incorrect value on iOS
Sam Lantinga [Sat, 10 Aug 2013 11:19:30 -0700] rev 7628
Fixed bug 1925 - SDL_GetPerformanceFrequency returns incorrect value on iOS

PoopiSan

Currently on OSX and iOS simulator the values:
mach_base_info.denom = 1
mach_base_info.numer = 1

but on the real iOS device
mach_base_info.denom = 3
mach_base_info.numer = 125

The calculation is made using following formula
mach_base_info.denom / mach_base_info.numer * 1000000

but all values are int32 and the result is casted to int64.

This solves the problem:

return 1.0 * mach_base_info.denom / mach_base_info.numer * 1000000;