Mon, 10 Sep 2007 12:20:02 +0000Split out the SDL_rect and SDL_surface functions into their own headers.
Sam Lantinga <slouken@libsdl.org> [Mon, 10 Sep 2007 12:20:02 +0000] rev 2275
Split out the SDL_rect and SDL_surface functions into their own headers.
Removed unused count from the dirty rect list.

Mon, 10 Sep 2007 12:11:40 +0000indent
Sam Lantinga <slouken@libsdl.org> [Mon, 10 Sep 2007 12:11:40 +0000] rev 2274
indent

Tue, 21 Aug 2007 06:54:07 +0000Fixed bug #471
Sam Lantinga <slouken@libsdl.org> [Tue, 21 Aug 2007 06:54:07 +0000] rev 2273
Fixed bug #471

Mon, 20 Aug 2007 02:08:37 +0000Minor PulseAudio fixes: corrected OpenDevice return code, human-readable
Ryan C. Gordon <icculus@icculus.org> [Mon, 20 Aug 2007 02:08:37 +0000] rev 2272
Minor PulseAudio fixes: corrected OpenDevice return code, human-readable
error messages if connction to daemon fails.

Mon, 20 Aug 2007 01:02:37 +0000Ported PulseAudio target from 1.2 to 1.3 interfaces, and added it to the trunk.
Ryan C. Gordon <icculus@icculus.org> [Mon, 20 Aug 2007 01:02:37 +0000] rev 2271
Ported PulseAudio target from 1.2 to 1.3 interfaces, and added it to the trunk.

Fixes Bugzilla #439.

Sun, 19 Aug 2007 16:36:51 +0000Date: Sun, 19 Aug 2007 18:29:28 +0200
Sam Lantinga <slouken@libsdl.org> [Sun, 19 Aug 2007 16:36:51 +0000] rev 2270
Date: Sun, 19 Aug 2007 18:29:28 +0200
From: Christian Walther
Subject: Re: SDL 1.3 keyboard plan

> 2007-08-18 19:15:51.454 checkkeys[5795] *** _NSAutoreleaseNoPool():
> Object 0x532750 of class NSSelectionArray autoreleased with no pool
> in place - just leaking

This is fixed by the attached patch.

Sun, 19 Aug 2007 16:35:44 +0000Whoops, missing file...
Sam Lantinga <slouken@libsdl.org> [Sun, 19 Aug 2007 16:35:44 +0000] rev 2269
Whoops, missing file...

Sun, 19 Aug 2007 14:52:52 +0000Date: Thu, 05 Jul 2007 14:02:33 -0700
Sam Lantinga <slouken@libsdl.org> [Sun, 19 Aug 2007 14:52:52 +0000] rev 2268
Date: Thu, 05 Jul 2007 14:02:33 -0700
From: Sam Lantinga
Subject: SDL 1.3 keyboard plan

After lots of discussion with Christian, this is what we came up with:

> So, to sum up...
> SDLK_* become the physical keys, starting at > (1<<21)
> We create a macro SDLK_INDEX(X)
> We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName()
> SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for
non-printable characters
> and does so based on the OS's current keyboard layout
> SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and
converting SDLK_* into our names, which are UTF-8 for printable characters.
> WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*)

Here is the patch he came up with, and his e-mail about it:

Date: Fri, 17 Aug 2007 19:50:28 +0200
From: Christian Walther
Subject: Re: SDL 1.3 keyboard plan

> Sounds great, go ahead and send me a patch.

Here goes! Thanks for having a look. Don't hesitate to comment if
anything does not conform to your ideas.

One caveat: Committing this now may break compilability of some video
drivers - specifically, if they use any of the SDLK_* codes that were
obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did
break, but is already fixed) and X11 (which didn't, but then its key
handling is #iffed out). If that's a problem, it may need to go into
a branch.

-Christian

Sat, 18 Aug 2007 05:39:09 +0000Okay, still some bugs, but everything builds again...
Sam Lantinga <slouken@libsdl.org> [Sat, 18 Aug 2007 05:39:09 +0000] rev 2267
Okay, still some bugs, but everything builds again...

Sat, 18 Aug 2007 01:44:21 +0000More work in progress integrating SDL_Surface and the new SDL_Texture API
Sam Lantinga <slouken@libsdl.org> [Sat, 18 Aug 2007 01:44:21 +0000] rev 2266
More work in progress integrating SDL_Surface and the new SDL_Texture API