Tue, 05 Feb 2019 15:14:15 +0100Android/openslES: fix warnings, comment out un-used interface
Sylvain Becker <sylvain.becker@gmail.com> [Tue, 05 Feb 2019 15:14:15 +0100] rev 12598
Android/openslES: fix warnings, comment out un-used interface

Tue, 05 Feb 2019 15:09:41 +0100Android/openslES: set number of buffers of DATALOCATOR to internal NUM_BUFFER
Sylvain Becker <sylvain.becker@gmail.com> [Tue, 05 Feb 2019 15:09:41 +0100] rev 12597
Android/openslES: set number of buffers of DATALOCATOR to internal NUM_BUFFER
If we increase NUM_BUFFER, Enqueue won't fail with SL_RESULT_BUFFER_INSUFFICIENT

Tue, 05 Feb 2019 15:05:32 +0100Android/openslES: prevent to run out of buffers if Enqueue() fails.
Sylvain Becker <sylvain.becker@gmail.com> [Tue, 05 Feb 2019 15:05:32 +0100] rev 12596
Android/openslES: prevent to run out of buffers if Enqueue() fails.

Mon, 04 Feb 2019 23:35:18 -0500opengles2: patched to compile.
Ryan C. Gordon <icculus@icculus.org> [Mon, 04 Feb 2019 23:35:18 -0500] rev 12595
opengles2: patched to compile.

Mon, 04 Feb 2019 23:32:28 -0500opengles2: keep cached texturing state correct.
Ryan C. Gordon <icculus@icculus.org> [Mon, 04 Feb 2019 23:32:28 -0500] rev 12594
opengles2: keep cached texturing state correct.

Mon, 04 Feb 2019 23:24:10 -0500opengles1: keep cached texturing state correct.
Ryan C. Gordon <icculus@icculus.org> [Mon, 04 Feb 2019 23:24:10 -0500] rev 12593
opengles1: keep cached texturing state correct.

Mon, 04 Feb 2019 18:55:39 -0500render: Fix OpenGL draw state cache for various points of texture binding.
Ryan C. Gordon <icculus@icculus.org> [Mon, 04 Feb 2019 18:55:39 -0500] rev 12592
render: Fix OpenGL draw state cache for various points of texture binding.

Mon, 04 Feb 2019 09:11:07 +0100Fixed bug 4484 - use SIMD aligned memory for SDL_Surface
Sylvain Becker <sylvain.becker@gmail.com> [Mon, 04 Feb 2019 09:11:07 +0100] rev 12591
Fixed bug 4484 - use SIMD aligned memory for SDL_Surface

Surfaces are allocated using SDL_SIMDAlloc()
They are marked with SDL_SIMD_ALIGNED flag to appropriatly free them with SDL_SIMDFree()
(Flag is cleared when pixels is free'd in RLE, in case user would hijack the pixels ptr)

When providing its own memory pointer (SDL_CreateRGBSurfaceFrom()) and clearing
SDL_PREALLOC to delegate to SDL the memory free, it's the responsability of the user
to add SDL_SIMD_ALIGNED or not, whether the pointer has been allocated with SDL_malloc() or
SDL_SIMDAlloc().

Mon, 04 Feb 2019 08:43:37 +0100Fix include path compilation
Sylvain Becker <sylvain.becker@gmail.com> [Mon, 04 Feb 2019 08:43:37 +0100] rev 12590
Fix include path compilation

Mon, 04 Feb 2019 08:34:24 +0100Rename surface aligned memory flag to SDL_SIMD_ALIGNED
Sylvain Becker <sylvain.becker@gmail.com> [Mon, 04 Feb 2019 08:34:24 +0100] rev 12589
Rename surface aligned memory flag to SDL_SIMD_ALIGNED